ப 3DTUTOR v1.05  15.04.00.

  Internet:
3DFAQ:    http://members.xoom.com/brait/faq/3dfaq105.zip - 137Kb
3DTUTOR:  http://members.xoom.com/brait/faq/3dtut105.zip - 135Kb
 䠩:
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_faq_v1_05.zip
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_tutor_v1_05.zip

+ 㭪, ⬥祭 ⨬ ᨬ,    ।饩
  㡫樨 3DTUTOR  ७樨 SU.RENDER.
* 㭪, ⬥祭 ⨬ ᨬ,    ।饩
  㡫樨 3DTUTOR  ७樨 SU.RENDER.

=+=+=+=+=+=+=+=
1.1   ⢥  3DS (Autodesk)  3DS MAX (Kinetix):
------------------------------------------------------------
  1.1.1  -y -y  FAQ ᠫ  ⥬y ⮣, 
         "p樮쭥" 業 ?   
         ᯮᮡ ⨬樨 業?
  1.1.2  ன 3DS Max v3.0  ࠧ襭 ࠭ 800x600.
  1.1.3   ᤥ ਠ, ⮡   ஧, 
         ६ ( १   ᢥ ᬮ) 
         ᢥ⨫,  㬠 ?
  1.1.4    ࠧ  ᤥ   ७ 㬠
           ꥬ ᢥ?
  1.1.5    3DSMax ᤥ 砩? ⮡  㢥祭 ⥬ 
         㡨.
  1.1.6    樨 ᤥ  (   
         筨),  ନ  孮
         (孮 ꥬ ᫮),  ன ਦ? 
         㤮 ᥣ ࠧ , 騥 
         孮    諠 窠?
  1.1.7     Bump' ᤥ 㭮 ⥪ 
         ⮬쭮 設?
  1.1.8   pp⭮  ⥪p  쥪?   
         ⥪pp ⮢ , pp ?
  1.1.9     - ꥪ   ஢? ਬ
           ?
  1.1.10   ᤥ ਫ 䥩ࢥ?
  1.1.11   3DS Max ᤥ ஢?
  1.1.12  ᬮ஢ ᫥, 騩  ᥭ ⠭, 
         ⮬,   祫?
  1.1.13  ᤥ  室   ꥪ⠬,
           룫拉  ⮥ ?
  1.1.14  ᤥ  .
  1.1.15  ᤥ ⠭ ᥭ?

1.2  :
-----------------
  1.2.1  ᪠  Dynamics  3DS Max v2.x.
  1.2.2  ᪠,   ᤥ   ᢥ窨?
  1.2.3   "Gizmo" - 䨪   
         (.. Path  ),   .    ᤥ?
  1.2.4  ,   plugin' ᤥ  ᪠
         ⨫,  室  0  100  ࠧ
          ( 뢪)?
  1.2.5   ᤥ p㣨  , ⨯   p,  
         p襭?
  1.2.6     த 뢠 plug-in'  3DS MAX?
  1.2.7   ᤥ 䥪 ?
  1.2.8   ᤥ .  ᮢ ᦥ?
  1.2.9  ᮢ,  ᤥ 몭 , ꥬ ,
         ᯠ७!
  1.2.10   ᤥ ⠪ 䥪: p栭   ⥭? y 
           ⠪: y⨬, ⠢ y /,  ᫨ 
          p᫮ y  y y,    
         ⠪ ᢥ y⨭, p p.
  1.2.11  ᤥ ⥪.
  1.2.12  㦭 ᤥ  Character Studio, ⮡  砫
         ࠡ?
  1.2.13   3DS Max ᤥ ⮩ ⥫䮭 ஢?
  1.2.14  ꥬ ⥪   樫, ⮡  (⥪)
          樫 ⥪  ଥ?
  1.2.15 H oca, oo   3DS Max o aopy c祭
         (cao) coa oꥪ? c 15 c祭 a
         caoa, ao  a- "oy" o. a o
         ca?

1.3  :
-----------------
  1.3.1   ꥬ ⥪   樫,   ᫥ ⮡
         ⥪  ⥪  ଥ?
  1.3.2   ꥪ,  騥  (ࠦ ᮪). 
         ,  ⮡  ⠫ ꥪ  饩
         ࠥਨ.  ⠪  ᤥ?
  1.3.3     । ஡  ⥪஢ 
         ⥭:    ਫ筮 Mask  䥪 㯨襩
         㪠ન (⮡    ௨). H ᪠
         ,  ⠪  ᤥ?
  1.3.4  த,  ᤥ ,  筥 ᪨ ࠧ?
         饬 㦭, ⮡   窠   
         . ࠧ.
  1.3.5    ᤥ ஢   ९ ⥭?
  1.3.6    ᤥ ⮢ ᭨?
  1.3.7   ꥪ ⨯ "",  祭 १ Loft, 
         ᮮ⢥⢥ - 㦭, ᮧ,   業 ઠ
         ᪢!

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1-1-1
Q: -y -y  FAQ ᠫ  ⥬y ⮣,  "p樮쭥"
   業 ?    ᯮᮡ ⨬樨 業?

A:  ⢥: Alex Bukhtenko
   H  ⥬  .   " FAQ!"... :)

    ࠢ ࠧ ।⢠ "⮬⨧樨" ࠡ
   筮.  ந⥪   ࠡ⠭ (
   ᫨誮 ⮣) ⬠, ⠪   ਨ, 
    3DS Max. ⥭쪮 뢠   ⢥
   ᤥ 窠.

    ᮢ⮢  ᯮᮡ ⨬権.  ,
      ० ᥣ  ⭮ 業.

   1.  H ᮧ 譨 ᪮⥩.   ⠫樥
       ᮧ ਨ.
       ᫨ ꥪ 쪨 ⭮⥫쭮 業 (  ),
         ᥣ  㡨  ⠫ -  ࠢ
         㤥 (ਬ 㬥 "Steps"  "Shape" 
       "Path"  "Loft", ⢮ ࠭  "Cylinder"  .).
       ᫨ 㦭 ᪮, ਬ 孮 ⮫, 
       ன  㣨 ꥪ,    ᮧ QuadPatch.
       "Box - ⨬쭥" (ᥣ- 12 䥩ᮢ).  ᫨  "Box"
       㡨 譨 䥩 ( "Edit Mesh"),   ⠭ ᥣ
           䥩.
   2.  ᯮ짮  ஧筮. ਬ - ᮪ ࠢ 
         । , १   ꥪ 
       .   ᤥ ꥪ⠬,   ⠢ ⠪
       뢠 ""  ⨭  "Opacity"  ⥪ன.
       誠    ஢ ᮬ, ᠭ
       .
   3.   뢠 ( "Display"->ᢨ⮪ "Hide") 㦭
          ꥪ.
   4.    樨  ᪮쪮  ꥪ⮢ 
       ࠧ ⠫樥  ࠧ筮  ꥪ 
       業 (᫨ ᬮ  ).
       뢠  ࠣ⠬ ( ४祭 
       ꥪ⮢),  ⥬ ஢.
   5.   ࠦ ᯮ짮   "Flat Mirror" 
       "Reflect/Refract",  "Raytrace"  ३३ᮢ
       ਠ.  ५ - "Thin Wall Refraction" 
       "Reflect/Refract".
   6.   ࠦ  ࠦ 孮 (
       筮   ५).      横...
   7.    ஢ ⢮ 筨 ᢥ.
   8.   ஢ ꥪ⮢ ᯮ짮 ० "Instance" 
       "Reference"  ० "Copy".
   9.  H ᯮ짮 NURBS.
   10. ᯮ짮 "Patch" ⮫쪮  室. ࠬ
       ਠ樨 "Patch"   ⨬묨  ⭮
       ꥪ.
   11. ஢ ᯮ짮 ⬮ 䥪⮢.
   12. ஢ ᯮ짮 ⥬ . ᮡ  
       .
    砫 墠 - 㪠 嫠   ࠡ.

A:  ⢥: Stanislav Orlov
     த:
   13.   ᮧ ਠ  "Material Shading" 
       ᯮ짮 ० "Phong", 祬 "Blinn".
   14.  ᫮ ꥪ  ᣫ  ᯮ짮 
       䨪 "Mesh Smooth",  䨪 "Tesselate".
         ᪮⥩,  䥪  㦥 (᫨ ࠢ쭮
         ࠬ஬ "Tension")
   15.  ମ "Combustion"  "Lens Effect Glow"
       ("RGBInferno"). 䥪  㦥.  .
   16.   ᬥ ஭  ᪮⥩ ⠭
       ⮬᪨. 䨪 "Optimize", "Face thresh"=0,001;
       "Edge thresh"=0,001; "Bias"=0;    "Auto
       Edge").
        - ᫨  襬 ꥪ  ᪮⥩,   ०
       "Wireframe"  ਤ ,   譨 "Edge",
           .
   17.  砩.  ⠭ 㣨  
        -   "Doors"  "Windows",  ⠪ 直
       "Sunlight". 饣  ᪮   , 
       ⥬ ᮢ ਡ ( 3DS Max ⠭ ० "室
        ᥡ").  ⠪  "suprprts.dlo" 
       "fastprts.dlo"  㣨 "Fast Particles".   栬
       쬠 ᪮, ࠢ  ,  
           ...
   18.  讣 ᪮७ ࠡ "Viewports"   䠩
       '3dsmax.ini'  ࠧ "Performance",  ⠭ ࠬ
       "DualPlanes" ࠢ 0.
       ਬ砭:  ᫨    , ন饩
       ० "Dual Planes"!
   19.  ࠡ   ,   饩  ᪮쪨
       ꥪ⮢ (..  ᪨)  ᯮ짮  
       ਠ,   ਠ "Multi/Sub-Object".  饬
         ਡ ᪮ ,    ࠧ
       ஡, 易  䫨⠬  ࠧ
       ਠ,  讣 ⢠ ᠬ ਠ (
       ࠡ  楫 業, 饩 ⢮ ),  .
        - ⠪ 㤮.  㢥  ᪮ ࠡ 3DS
       Max,  ᪮ ࠡ 짮⥫...
   20.   "Collapse Stack"  ⥪ 䨪஢ (᫨,
       筮, 䨪   㦭,   ).
   21.  ᯮ짮   "2-Sided" ਠ  
       ⠢  "Force 2-Sided"  ன ७. ⭮
       㬥蠥 ६  ⨭.
   ... ...      ਯ!

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1-1-2
Q: ன 3DS Max v3.0  ࠧ襭 ࠭ 800x600.

A:  ⢥: Juri Stotski
      ᮡࠫ  । "Main Toolbar"  ࠧ襭
   800x600. 쪮 । ᯮ짮 :
     1) 'BACKUP' ,  ;
     2) ⬥ "Customize"->"General"->"Use Large Toolbar Buttons";
   ⠢  䠩 'C:\3DSMAX3\UI\MaxStart.cui' ᫥騩 ᮪:

==== Begin: MaxStart.cui ====
[Tab Panel__0]
TabName=Main
ToolbarRows=1
ToolbarType=3
ItemCount=37
Item0=1|0|0|50010|0|31|4|4|5|5|0|0|0|
FlyOffCt5=0|-1|0|1
Item1=0|0|0|50011|0|31|6|6|7|7|0|0|0|
FlyOffCt6=3|0|300|3
Item2=1|0|0|50036|0|31|8|8|9|9|0|0|0|
FlyOffCt8=0|-1|0|1
Item3=3|6|16|31|1
Item4=3|2|16|31|0
Item8=5|70|280|30100|0|19|2|1344274435|ComboBox|All
FlyOffCt8=0|-1|0|1
Item9=3|2|16|31|0
FlyOffCt9=3|0|300|3
Fly0900=12|12|12|12
Fly0901=14|14|14|14
Fly0902=16|16|16|16
Item10=1|0|0|50001|0|31|20|20|21|21|0|0|0|
Item11=1|0|0|50002|0|31|22|22|23|23|0|0|0|
Item12=1|0|0|50003|0|31|24|24|25|25|0|0|0|
Item13=3|2|16|31|0
FlyOffCt13=0|-1|0|1
Item14=5|70|150|30101|0|19|2|1344274435|ComboBox|View
FlyOffCt14=0|-1|0|1
Item15=3|2|16|31|0
FlyOffCt15=3|0|300|3
Fly1500=24|24|25|25
Fly1501=26|26|27|27
Fly1502=28|28|29|29
Item17=3|6|16|31|1
Item18=3|2|16|31|0
Item19=1|0|0|50004|0|31|36|36|37|37|0|0|0|
Item20=1|0|0|50006|0|31|38|38|39|39|0|0|0|
FlyOffCt20=0|-1|0|1
Fly2000=30|30|31|31
Fly2001=32|32|33|33
Fly2002=34|34|35|35
Item21=1|0|0|50007|0|31|40|40|41|41|0|0|0|
Item22=1|0|0|50005|0|31|42|42|43|43|0|0|0|
Item23=3|6|16|31|1
FlyOffCt23=0|-1|0|1
Item24=3|2|16|31|0
FlyOffCt24=0|-1|0|1
Item25=0|0|0|40210|0|31|50|50|51|51|0|0|0|
FlyOffCt25=0|-1|0|1
Item26=0|0|0|60120|0|31|52|52|53|53|0|0|0|
FlyOffCt26=3|0|300|3
Fly2600=52|52|52|52
Fly2601=54|54|55|55
Fly2602=84|84|85|85
Item27=3|2|16|31|0
Item28=5|120|120|50037|0|19|2|1344274690|ComboBox|
Item30=0|0|0|50048|0|31|64|64|65|65|0|0|0|
FlyOffCt30=0|-1|0|1
Item31=3|6|16|31|1
FlyOffCt31=3|0|300|3
Fly3100=52|52|52|52
Fly3101=54|54|55|55
Fly3102=84|84|85|85
Item32=3|2|16|31|0
Item33=0|0|0|60010|0|31|66|66|67|67|0|0|0|
Item34=0|0|0|50031|0|31|70|70|71|71|0|0|0|
Item36=5|70|120|30104|0|19|2|1344274435|ComboBox|View
FlyOffCt36=0|-1|0|1
Item37=3|6|16|31|1
Item38=3|2|16|31|0
Item39=0|0|0|60010|0|31|66|66|67|67|0|0|0|
FlyOffCt39=0|-1|0|1
Item40=0|0|0|50031|0|31|70|70|71|71|0|0|0|
FlyOffCt40=2|0|300|3
Fly4000=70|70|71|71
Fly4001=76|76|77|77
Item41=3|2|16|31|0
Item42=5|70|120|30104|0|19|2|1344274435|ComboBox|View
FlyOffCt0=0|-1|0|1
FlyOffCt1=0|-1|0|1
FlyOffCt2=0|-1|0|1
Item5=1|0|0|50027|0|31|10|10|11|11|0|0|0|
Item6=0|0|0|50028|0|31|12|12|13|13|0|0|0|
Fly0600=12|12|12|12
Fly0601=14|14|14|14
Fly0602=16|16|16|16
Item7=3|2|16|31|0
FlyOffCt10=0|-1|0|1
FlyOffCt11=0|-1|0|1
FlyOffCt12=3|0|300|3
Fly1200=24|24|25|25
Fly1201=26|26|27|27
Fly1202=28|28|29|29
Item16=0|0|0|50009|0|31|32|32|33|33|0|0|0|
FlyOffCt16=3|0|300|3
Fly1600=30|30|31|31
Fly1601=32|32|33|33
Fly1602=34|34|35|35
FlyOffCt19=0|-1|0|1
FlyOffCt21=0|-1|0|1
FlyOffCt22=3|0|300|3
Fly2200=42|42|42|42
Fly2201=44|44|44|44
Fly2202=46|46|46|46
Item29=3|2|16|31|0
FlyOffCt33=0|-1|0|1
FlyOffCt34=2|0|300|3
Fly3400=70|70|71|71
Fly3401=76|76|77|77
Item35=3|2|16|31|0
==== End: MaxStart.cui ====

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1-1-3
Q:  ᤥ ਠ, ⮡   ஧,  ६
   ( १   ᢥ ᬮ)  ᢥ⨫,  㬠
   ?

A:  ⢥: Mitya Shehavtsov
   ⠪,  3DS Max v2.x. ਠ - Raytrace.  ࠬ - 
   , ஬ ᫥.
   1. ⮪ "Basic Parameters":
      "Transparency" (஧筮) -  0,  ஧筮
      (᫨ , 筮).
   2. ⮪ "Extended Parameters":
      "Translucency" (ᢥ稢) - ⮦  0,  
      ⠭ "Translucency" ⠪  梥,  "Diffuse",
       ⮣, ⮡ ᢥ稢 ⥬  梥⮬,  
      孮 ਠ.
   3. . ᢠ  "㬠 ",  " ⪠",
       祬 ,  砥 ஧ ਠ 
      "஭" ⥭ﬨ  ᥬ ५ﬨ RayTrace-ਠ.

   ਬ: 業 - 'TRANSTHN.MAX'  'TRANSTHK.MAX'  ⠭⭮
   ⠢ 3DS Max v2.x.

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1-1-4
Q:   ࠧ  ᤥ   ७ 㬠 
    ꥬ ᢥ?

A:  ⢥: Victor Korotya
   祭 . ⠢ "Direct Light" 箬 אַ  .
   ᪫砥   ᯨ᪠  ꥪ 業 ,  ࠬࠬ
   筨 "Far"  ꥬ ᢥ⮬  "Rendiring"->"Environment",
   ⨣ 室 䥪.  ᫨  業 () 
   㬠.  ᫨  ⮡ 㬠  ⮭蠫, ⠢ 
     ࠢ . ᪮쪨   ᤥ
   ᫮ 㬠,  ࠬࠬ "Near"  "Far". ஬ ⮣,
   ꥬ ᢥ  ⠪  ⠭ 㬠,   㬠.

      쭮  㬥⨪.

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1-1-5
Q:   3DS Max ᤥ 砩? ⮡  㢥祭 ⥬ 
   㡨.

A:  ⢥: Dmitry O. Kolomiets
    3DS ax 2. ஡ ᫥饥:
     1)  Raytrace-ਠ.
     2)  ᢨ⪥ "Basic Parameter" ⠢  梥 
        "Transparency" ( RGB=255,255,255;  "Value:"=255).
     3)  ᢨ⪥ "Extended Parameters"  ᥪ樨 "Advanced
        Transparency" ⠢   "Transparency Enviroment",
          ࠢ  롥 "Gradient",  ⠭
         "Gradient" ⠢ ,   ᢨ⪥ "Coordinates"
        ४  "Environ"  "Texture".
     4) ୨  ன ਠ (窠 "Go to Parent" 
        誠  ਠ),  "Density"  "Color" 
        ⠢ 梥 "" (⠢ 梥 ⥬),  
        "Start:"=0, "End:"=100.
     6) ᢮ ਠ ꥪ (砩).   ᢮ ꥪ
        "UVW Map" ("Planar"  "Cylindrical").

   P.S.  奬  , ᫨ 孮 ""  ஢.

=+=+=+=+=+=+=+=
1-1-6
Q:   樨 ᤥ  (   
   筨),  ନ  孮 (孮
   ꥬ ᫮),  ன ਦ?  㤮 ᥣ
   ࠧ , 騥  孮   
   諠 窠?

A:  ⢥: Vitaly Bashkatov
    3DS Max - ﭮ ࠩ 窨 ਤ  ਥ -
   ᮪  .  । ⥯ ⠫樨 
    ਥ १⮢.  ᯮ ਠ 
   ⠭ "Space Warp", - த "Universal Displaisment"
    ᯠ饩 ᨫ ⢨,  "Linked X-Form"  
    ( ਠ 樨 窠,  ⮦ த), 
   ॠ쭠 䨧  "HyperMatter".
         "Maya"   ॠ쭮 䨧, 
   ⮫쪮 ᫨ "SoftBody" ᪠ ਬ  "Lattice" - 
   ⨢ 砥 ⢮ ஫ 祪 ⠢  
      ᥬ ࠬࠬ 設.
    ᫥:  ।⠢ ᥡ ਠ 樨  
   ᪠ ᪨?  ,  3DS Max ⮦    -
   ⭮ 3D,   ᪠ , 㤠७ 
   ਫ   孮, ⥪,  ⮬  㠫樨
   ᯮ -  ਫ ஢ ⠫樨.
      ᨫ쭮 ,  ᯮ짮 plug-in' 
   ⮣   , Particle Paint.    
   Emitter   ⠬,   ᥪ ࠧᮢ뢠
   孮, 梥 .

=+=+=+=+=+=+=+=
1-1-7
Q:    Bump' ᤥ 㭮 ⥪  ⮬쭮
   設?

A:  ⢥: Anatoly Babitsyn
     ᪨ ।   㭮 100*400
   ⥪   ,  騩 - ⮬ 筮
   ᮢ  ࠪ 㯯. ࠭  䠩, ਬ
    ଠ protector.jpg.   3DS Max ᮧ ਫ १
   ( ᢮ ᬮ७    ⥪ ਠ Black
   Matte),    । ਠ  ᢨ⪥ "Maps" 
   "Bump", ⠭ "Amount" ⥫ (㭮 㤥
   ). 砥  "Bitmap",  ⭮ 㭮
   ⥪ 'protector.jpg'.  ࠬ Bitmap' ⠭ 
   "Coordinates"->"Tiling"->"U:" (७ 㭪) 祭 16.
   , 易⥫쭮  ᢮ ꥪ-設 樫 
    ("Modify"->"UVW Map"->"Parameters"->"Cylindrical"),
    ⬥ "Cap"  !
   ,  ⠫쭮     ⨦ ॠ!

=+=+=+=+=+=+=+=
1-1-8
Q:  pp⭮  ⥪p  쥪?  , 
   ⥪pp ⮢ , pp ?

A:  ⢥: Juri Stotski
     뢠 樫᪨ Mapping,  
    ⭮襭 ஭:
        = 2 * Pi * (ࠤ 樫᪮ Mapping')
       ਭ = ( 樫᪮ Mapping')
   ਬ୮ ।⠢     룫拉   
   Photoshop' ᪮쪮  窮   ᭮ 
    (஢, , , , ,  ᪨), 뢠
   ⨭, 뢠 ਠ  ⨭  "Diffuse"  ,
   ᬮ,  訡, ࠢ,  "Reload" ⨭  3DS
   Max'...   ⮢, 室   ᫮ ,
   ਥ  ,   ...

=+=+=+=+=+=+=+=
1-1-9
Q:    - ꥪ   ஢? ਬ 
    ?

A:  ⢥: Alex Grishanov
   뤥 騩 ꥪ,    "Tools" ( Max 1.x
     "Edit")  㭪 "Snapshot...".   ⠪ 㪨 
   뤥뢠... 롨ࠥ "Range", 㪠뢠 砫 ,
   ,  㦭 - .    室  ,
   㪠  "From:",  "Clone" ꥪ ( ⮬  
   "Mesh", ..  ஢ 樨), ⮬ 室 
   ᫥饬 ,  ,  ⠪  横 ⮫쪮 ࠧ,
   ᪮쪮 㪠  "Copies".

=+=+=+=+=+=+=+=
1-1-10
Q:   ᤥ ਫ 䥩ࢥ?

A:  ⢥: Boris Rudakov
    ⨪ ⨪ :)
      ᯮ㥬 Atomizer (樮쭮),
   LumeObjects  PyroCluster (⥫쭮).

   㥬 ⮫쪮 ࠧ ࠪ, ..  ⮣    
   .
    1.  ⨪,   ࠧ.  室
       PArray.  ᪮ ࠧ⠭, 樮쭮 ᮧ
       Gravity SpaceWrap  ਢ뢠   . 樮쭮
       ⮬,     䥩ࢥમ 㠫쭮 থ
       ࠢ樨 - ᫨ ᪮ ࠧ ᪮ ,  ६
          -    ਢ  ࠥ਩. 
        蠩 ᠬ.
    2.  ꥪ  ࠦ ⤥쭮 ᪮.  ⮦
       Particle  ⮦   PArray.  
        - ࠢ ᪮ ࠧ⠭  ⨪  .1,
       ࠢ/ࠧ - ᮬ.
    3. ᪮쪨 ୠ⨢묨 ᯮᮡ ਢ뢠 ⨪
        .2  .1:
        3.1. ᯮ㥬 Atomizer:  ⢥ ⨪ 롨ࠥ .2,
             .1 ਢ뢠  ⮬
        3.2. ᯮ㥬 ஥  PArray ।⢠ ஢:
             㪠뢠   ⢥ ᪠ , ⨪
              .1. ᯮ ⨪  .2.
    4. ࠨ ⨪-᪮  .2.  ᪮쪮
       ୠ⨢,   䥪,   
       :
        4.1. ᯮ㥬  樨 ७/ LumeObjects. 
              筮 ਢ쭮.
        4.2. ᯮ㥬  ࠦ ⮣ PyroCluster, ᨥ 
             ᫮ - ன  ࠧࠧ  .
             ⥫쭮   㡨 堭 묠  㤠
              筨 (饣 ᪮).
        4.3. ᯮ㥬  LumeObjects  PyroCluster  ⨦
             ᮡ ⮣ १.
              hint:   뢠  䥪  
                ⨪, ⨬ ਠ - ᮧ 
             ᪮   ⨪, ਫ  
             㣮 (  㯯஢ ).  
             뢠 PyroCluster (),  㣮 - Lume
             ().
    5.  稨 ⢨ LumeObjects / PyroCluster 塞
        ஥묨   ।⢠ (  ३
       䥪⭮ ࠦ):
        5.1.  ᮧ, 㪠 ⨪  ⢥  - Face,
             ਠ - ࠪ⠫   diffuse, +   
              ஧筮. ⥫쭮,  ஧筮 
             ᯮ짮 ਠ, ...  , 
              ᪠ , -   業᪨
             ࠤ (ᬮ  ᯨ᪥ ਠ) - ⠪ 
             ⨣ ⮣,  ஧筮 㤥   
              襩  業.   ஧筮  窮
             묠,   ᪠, ᯮ㥬   ࠪ⠫쭮-
              ஧筮,     Diffuse.
        5.2. 筮 㯠  ࠬ, ⮫쪮 ࠪ⠫ 
             㦥  㦥,  㦭 Self Illumination=100.

    ⮫쪮  ஡,     祭 ।⠢
      PyroCluster - 㢥祭 窮 묠
   (ᥨ)  祭 ६.

=+=+=+=+=+=+=+=
1-1-11
Q:   3DS Max ᤥ ஢?

A:  3DS Max v2.x ᮧ  ( "Create"->⭠
   窠 "Shapes"->   窮  "Splines"->"Line")
    ⮬   "Modify"  ⮩ "Line"  ᥪ樨 "Rendering"
   ⬥  "Renderable". 祭 "Thickness:" - ⮫騭
   ஢....

=+=+=+=+=+=+=+=
1-1-12
Q:  ᬮ஢ ᫥, 騩  ᥭ ⠭, 
   ⮬,   祫?

A:  ⢥: Danijar Sitdikov
      "䥪  "
     ᭥

   ⨬, 㦭 ᤥ ᫥ 㢨  ᭥.
    ᮧ 䥪 ॡ אַ㣮쭨 (""), ᪮쪮
   ਢ ࠭⢠ "Displace"   ஢ ࠦ:

    "":
      ஥樨 "Top", ᮧ Quad Patch ("Create"->"Geometry"->
       "Patch Grids"->"Quad Patch")  㦭 ࠧ஬
     "". ⠭ ࠬ "Length Segs:" ࠢ 10, 
     ࠬ "Width Segs:" ࠢ 5.

    ᫥:
     ୨ ஥ ""   ࠭, 饫  "Create"->
     "Space Warp"->"Geometric/Deformable"->"Displace".
      ,   室  ᫥, ᮧ
     ਢ "Displace"  ࠧ஬, ᮮ⢥騬 ࠧࠬ
     㦭  ᫥. 뤥 ਢ "Displace"   ᢨ⪥
     "Parameters"  ᥪ樨 "Image" 饫 "Modify"->"Bitmap None",
     롥 㦭  ⨭ ᫥ (    ᮢ,
     ? 祬, ⠬  ᫥ - ⠬  ,    
     ᫥ - ⠬ ୮?).
      "Displace" १  ->"Edit"->"Clone", 
     ⠭ ४⥫ "Copy"   "Clone Options".
     ᯮ  "Displace"  㦭   ᫥.

    ࠢ쭮 ⮡ࠦ ᫥  "Quad Patch":
     뤥 "Quad Patch", ਬ 䨪 "Mesh Select",
     뤥  ᪮, 室騥  "Displace".  
     䨪 "Tessellate"  "Iterations"=2 ᤥ 
        뤥 .

   ਢ離 "Quad Patch"  "Displace":
     ᫨ "Quad Patch" -० 뤥, 饫  "Bind to
     Space Warp"   㬥⮢ (  ). 
      "Bind to Space Warp".   㬥⮢ 
     "Select by Name", ⮡   "Select Space Warp",
     뤥 ꥪ "Displace01"  ᯨ᪥  饫  
     "Bind" (  "Modify"  ᢨ⪥ "Modifier Stack" 
     ꥪ "Quad Patch"  "*Displace binding"). 
     ⠪ ਢ離 "Quad Patch"  ⠫ "Displace".

   㫨஢ "Displace":
     ४  "WireFrame"  "Smoon+Highlights" (饫箪
     ࠢ 襩    ). 뤥
     "Displace01"  ३   "Modify".  ᢨ⪥
     "Parameters"  ᥪ樨 "Displacement:" ⠭ "Strength"=5 
     ᬮ १. ᫨ ஢ 䮭 ⬠ ᪠ 
     ᮪,   宦  ਯ ࠬ  ᫥, 
     室 ॣ㫨஢ ࠬ "Luminance Center"
     ਢ "Displace": ⠭ 䫠 "Luminance Center";
     ⥬ 稭   祭 ࠬ "Center"
      ஭ 㢥祭.  㢨,   <⨭> 
     ⯥⪮ ᫥   㣮 ᮪.
      "Luminance Center"  0.5 (  "Displace").
      ⮬     ᪨.

     ᫥:
       "Modify" ࠭ ⠭ 祭
     "Luminance Center"  ⠭ ࠬ "Strength"=0
      "Animate", ३  5    "Strength"
      5  몫 "Animate".
     ன "Track View"  ࠧ୨ ४  "Displace01".
       "Strength"  "Displace01"  ४ "Strength"
     ⠫ "Displace", ᬥ⨢   ४  ।
      ᫥.

     㦭 ᬮ஢ ⥯ 騩 ᫥ 
   ⠭  ⮬,  ⨭ ᫥ 祫
   ⠢ ᫥⥫쭮 ஢ (१ AVI, FLC, 
   㣨 ଠ⮬),     "᫥"  ୮ 䮭
   室    ࠦ  㣮.  ⮬ 
   ᮧ ⮫쪮  "Displace" (  "Displace" - ᫨ 
   ⠭ 㬥    ᥭ).

=+=+=+=+=+=+=+=
1-1-13
Q:  ᤥ  室   ꥪ⠬,  
   룫拉  ⮥ ?

A:  ⢥: Alex Grishanov
    ⮤ ࠡ⠥ ⮫쪮  3DS Max v2.x  ,   
   "Conform".  砫 ࠭ 業,  ன ᮡࠥ
   ࠡ.  ६ ꥪ,  㤥 
   ( ᤥ   訬 ⢮ "Segments"). ,
     뫮  ᥣ⮢,  ꥪ,   ,
    頫  ,   業.
   ⥬ ꥤ  ᢮ ꥪ  : 뤥  ꥪ->
    "Create"->"Geometry"->   "Compound Objects"
   ->"Boolean 2"-> ᢨ⪥ "Parameters"  ᥪ樨 "Operation" ⬥
   "Union"-> ᢨ⪥ "Pick Boolean" 窠 "Pick Operand B"->
   饫箪  ஬ ꥪ.
   ⮬ 뤥 , 冷  "Boolean 2"  
   "Conform",  ᢨ⪥ "Parameters" ⬥ "Towards Wrapper Center"
      "Pick Wrap-To Object",  ⮬ 饫 
    ꥪ. , ⠬    "Standoff Distance"
   ....  ⠩ 㤠 ᪮   童
    ꥪ⮢.  "Conform" 㤥 ࠡ ⥫쭥, 
    .

   ன ⮤:  plug-in   "Bones Pro".  
     䨪 "Blend",  ࠧࠡ⠭ ᯥ樠쭮
    ᠭ .

=+=+=+=+=+=+=+=
1-1-14
Q:  ᤥ  .

A:  ⢥: Stanislav Orlov
    ਤ ᤥ  ᪮쪮 蠣.
   1.   "Top" ᮧ "Box" ࠧ஬ 240x320x1 (⮡ 㬥⨫
        楫).
   2.  ᯫ饭  ⨪ 業⮢  65 , ᪮쪮
      , ࠧ筮 ࠧ,  ⠯  (  祬
      )  ਣ⮢ "Box" ᢥ. 쪮  㤥 -
       ᪫⥫쭮  ᮢ 襣 . ⥫쭮
        8 㯭,  ࠤᮬ 25,   . ⮡
         孮 .
   3. ⮯? ᫥, ⮡   室  ࠩ ,
       筮 ࠦ 㤥  .  ᤥ
       ࠧ  , ⮡  ᪫ ࠥ  뫮
      ⭮. (    Jupiter.jpg  ?)
   4.     ᮡ 祬 ("Attach")  
      祭 "筨"  "Box".  ਬ⨢ 孮.
   5. ⠢ 筨 ᢥ ⠪, ⮡    
      ⥫쭮  孮.
   6. ਠ. ⠢ "Ambient"=10% , "Duffuse" . ,
      "Spec" - . , "Shading"="Blinn", "Shininess"=57,
      "Shin. Str"=100, "SelfIllum"=0, "Opacity"=0.
        "Bump" ⠢ - ⠪ ⨯ 'SAND.CEL' 
      'ASPHALT.JPG'  ⠭⭮  3D Studio 4.
      樥 "Tiling" ⠢ ⠪, ⮡  ⠭
      業  ࠢ "Bump"  蠣 ਬ୮ 2-4 ᥫ
       640x480.  㤮    "Noise" c "Size"=42.
   7. ࠥ  "Top" ⠪, ⮡ ᮧ "Box" 楫, 
      饫,   㬥⨫. 뢠 業  24- BMP.
      뢠 䠩 'MOONSURF1L.BMP'
   8. ⠢塞   業.  "Bump" ਠ ⠢ "Bitmap" -
       ᠬ 䠩,  ⮫쪮   ⠭. ࠩ 
      祭 "Tiling". ,     1,  U=V.
      訩 䥪  U=V=1,3. 뢠  "Top", ࠭塞
      䠩  ⥬   - 'MOONSURF1L.BMP'. ᫨  ⨫, 
      ࠢ ᢥ饭 ᭮ ஢ ⫨筮  ,
         "Bump",   筨
      ᢥ,  ⠩.
   9.  ࠧ.. 室  ன  ५,  
      "Reload". , 뢠    䠩.
   10. 㭪 8,    㦭 १.
       - 祬  ஢  ᤥ  .2, ⥬  
      ਤ  㭪 9.
   11., ᫥ ࠧ... ⠢ 祭 "Ambient" 
      .  ४ 'R=120 G=166 B=128'.  "Box", 
      믮 㭪 1 , ᮧ 㣮 Box. ன 
      "Top" ⠪, ⮡ "Box" 㬥⨫   楫,  饫.
         ५,    "Reload". 
      筨 ᢥ ⠪, ⮡    ᢥ頫 孮.
       ਠ  "Box". 뢠   䠩. 
       㣮 ਠ - ⠢ 祭 "Ambient"  ,
      ਢ 㭪 8,  뢠 १   䠩.

=+=+=+=+=+=+=+=
1-1-15
Q:  ᤥ ⠭ ᥭ?

A:  ⢥: Alex Grishanov
   , -  ࠧࠫ,   . ⮤ 筮
   'ਢ',  ࠡ騩.   ࠪ (ᥣ,
   祪) ᥭ, ⨬ "Trak01".    -
   "Trak02" (   "Edit"->"Clone",  ᥪ樨 "Object"
   易⥫쭮 ⠢ "Copy").    "Create"->
   "Shapes"->    "Splines"->ᮧ  "Line"
   (  Line99).  㤥 ,  ஬  
   ࠪ. ॥ ᢮ 룫拉     ,
   ஢  ⪮, ᠬ ....  뤥
   "Trak01", 室   "Motion",  ᥪ樨 "Assign
   Controller" 뤥 "Position: Bezier Position", 
    "Assign Controller"  롨ࠥ 㭪 "Path". 
   襬 ᢨ⪥ "Path Parameters"   "Pick
   Path",  饫  ꥪ "Line99".  ᢨ⪥ "Path Parameters"
    ᥪ樨 "Path Options" ⬥砥 㭪 "Follow", "Allow Upside
   Down"  "Constant Velocity".  ᢨ⪥ "Assign Controller"
   뢠 "Position: Path", 뤥 "Percent: Beier Position",
     "Assign Controller", 롨ࠥ "Float
   Expression", 饫 ࠢ 襩  "Percent: Float
   Expression", 㭪 "Properties",  ᥪ樨 "Create Variables"->
   "Name"  "POS", ⬥砥 "Vector",  
   "Create",  ᯨ᪥ "Vectors" 뤥 "POS",  
   "Assign to Controller", 室  롨ࠥ 㭪 "Objects"->
   "Line99"->"Transform:..."->"Position: Bezier Position",  ᥪ樨
   "Expression"  ப "POS.x/300",  
   "Close". ᫨  ᤥ ࠢ쭮,  "Expression Controller:
   Trak01\Percent" ஥,   ६饭 ꥪ "Line99"
   ꥪ "Trak01" 㤥   ᥭ ࠪ. ⮡
   "Trak01"   '',  ᫮ 300 
   ப "POS.x/300". ⢥ 300 -    "Line99".
   ਪ  , ,  뢠  "Expression
   Controller:....",  "Line99",  㣮 ᫮,
   ....
    "Trak02".   樨   "Trak01",  
    "Expression Controller:...."  "Vector" ⬥砥
   "Scalar", 뤥 "POS"  ᯨ᪥ "Scalars",  
   "Assign to Controller", 롨ࠥ 㭪 "Objects"->"Trak01"->
   "Transform:..."->"Position: Path"->"Percent: Float Expression",
    ᥪ樨 "Expression"  ப "POS+0.05".  ꥪ
   "Trak02" 㤥 ᫥  "Trak01"  ஬ ﭨ,
   ।塞 ᫮ '0.05' (  㣨)  㫥. ⠫
   ᮧ   ࠪ, ⮡  ᥭ. ᪮
   "Trak02" 㦥 뤥,  ᪮   "Trak03", 뤥
   "Trak03",   "Motion"  ᢨ⪥ "Assign Controller"
   뤥 㭪 "Percent: Float Expression", 饫   ࠢ
   襩, 뤥 "POS"  ᯨ᪥ "Scalars",  
   "Assing to Controller"  롥 "Objects"->"Trak02"->
   "Transform:..."->"Position: Path"->"Percent: Float Expression".
   ⠫   "Evaluate"...
   㠫! ᥭ  ⮢. ⠫ ⪮஢ "Trak" 㦭
   ⢮ ࠧ, ﭭ  "Assign to Controller" 
   ।饬 ꥪ ("Trak03"  "Trak02", "Trak04"  "Trak03" 
   ..)

    ஡: ᥭ  ⮫쪮 ⮣,  "Line99"
   ६頥   'X',  ⠫   ਬ 
   ॠ.

=+=+=+=+=+=+=+=
1-2-1
Q: ᪠  Dynamics  3DS Max v2.x.

A:  ⢥: Anatoly Babitsyn
    諮 ᥬ  졮 ᪠  Dynamics Utility 
   MAX2.   த  ᮧ५, 堫! :

   Dynamics Utility ।祭  ⮬᪮ 樨
   祩  楫 ᮧ   ⢨ ꥪ⮢ 
   ⢨ 䨧᪨ த ᨫ (ࠢ,   ..).
   1.  業 ⠭ 室 ᨫ ⢨:
      ࠢ,   ..   㦨 "Space Warps"
      ꥪ.  ⮣ 室 "Create"->"Space Warps"->
      "Particles & Dynamics".  뢠  業 室
      "Space Warps"-ꥪ,  뢠   ࠢ
      ⢨.
   2. 室   "Utilites"  롨ࠥ "Dynamics". 
      "New"   (᫨ 㦭)   ᪮ 樨.
      室   "Edit Objects List"  ७ᨬ   
       ࠢ ꥪ,   ⢮  樨
      Dynamics. 뢠  "Edit Objects List"  뢠 
      "Edit Objects". 롨ࠥ  ஫  "OBJECT:" ꥪ
         ᢮⢠.  ⮣  ᥪ樨 "Misc Dynamics
      Controls" ⬥砥 "Use Initial State", ᫨ ꥪ 㤥
      ⨢ ⢮  ꥪ⠬  ᨫ,  ⬥砥
      "This Object is Immovable", ᫨ ꥪ 祭  
      ᪮ . ᫨ ꥪ  ,  ᫥⥫쭮 
      業 ,  㦭  ᥪ樨 "Recalculate Properties" ⬥
      "Every Frame",  "Every Calc Interval"   筮
      . ⠭  ᥪ樨 "Collision Test" 
      ꥪ,  ன "Dynamics Utility" 㤥 뢠
      ࠥ ᪮  㤠७  㣨 ꥪ⮬. ᫨ ଠ
      ꥪ ,   ᪮७    "Box",
      "Cylinder", "Sphere" (   ꥪ). ᫨ ᫮,
       "Mesh".  "Phisical Properties" 㦨  
      䨧᪨ ᢮ ꥪ. "Density" - ⭮ ⢠
      ꥪ ᯮ    ꥪ (1.0  ,
      ⬠, ॢ). "Bounce" - 㣮 ⢠ ꥪ,
      祬  祭, ⥬ ᨫ쭥 ᪮ (祭 "Bounce"
        । ਠ). "Mass"  "Volume" - 
       ꥬ ꥪ ᮮ⢥⢥. "Calculate Properties Using"
      ।,  뢠 ꥬ ꥪ. "Vertices" -
      ꥪ ⮨  "" 設,  ᮬ 1 ࠬ
      . "Surface" -  ꥪ  ⮫騭 ⥭ 1 .
      "Bounding Box", "Bounding Cylinder", "Bounding Shere" -
      ᯫ譮 , 樫,  ᮮ⢥⢥. "Mesh Solid" -
      ꥪ ᫮  (室  ,  
      ᫮ ଠ ꥪ,   ଠ ꥪ  
      業,  ࠢ쭮  業 ). "Static Friction"
       祭 樥 ७ ⢠ ꥪ,
      ९饣 砫   (祭 "Static
      Friction"   । ਠ). "Sliding Friction"
      -  祭 樥 ७ ⢠ ꥪ,
      ९饣 த   (祭 "Sliding
      Friction"   । ਠ).  ⠭
      ᨫ ⢨.  ⮣  ᥪ樨 "Assign Effects/Collisions"
      ஥  "Assign Object Effects". ७ᥬ   
       ࠢ "Space Warps"-ꥪ ("Gravity" - ࠢ
      ਬ),   㤥 㦨 ᨫ ⢨ 
      ⥪騩 ।㥬 ꥪ. ஥    ஥ 
      "Assign Object Collisions"  ⮩  ᥪ樨 "Edit Objects".
      ७ᥬ     ࠢ ꥪ,  묨 㤥
      ⢮ ⥪騩 ꥪ. ஥  "Assign Object
      Collisions"   ஫  "OBJECT" 롥६ ᫥騩
      ꥪ    ᢮  ... 뢠  "Edit
      Objects"     "Utilites"  ࠬ
      .  ᥪ樨 "Timing" ⠭ "Time Scale" -
      ६ 誠 ᫨  0,1  1.0,   
       ꥪ⮢   , ᫨  1.0  100, 
       ᪮ ( ᪮७ 㦭 㢥稢 ᫮
      ⮢ "Calc Intervals Per Frame").
      "Calc Intervals Per Frame" - ᫮ ⮢   ,
      㣨 ᫮ 筮   ꥪ⮢. "Keys
      Every N Frames" -   ⠢   業 
      .   "Air Resistance" - ᮯ⨢ ,
       ⠭ 祭 ⭮ ᫥. "Density" -
      祭 100 - 譠 ।  ஢ , 0 - 㡮
      .
   3.  ᠬ ᭮: 롨ࠥ   "Solve Update Display
      w/Solve", ᫨  ⨬ ࠧ  १ 
      樨 "Dynamics",   롮 ᨫ쭮 
      ᪮ .  "Solve"   १⮢ .
      ᫥  "Play Animation"  ᫠ ઠ
       ꥪ⮢.
   4. 砭.    ᥬ ꥪ⠬ 業, 
      ⮣   "Global Effects"  "Global Collisions".
      ᫥   ꥪ  ࠧ 뫥  業
       ࠢ쭮 ᥡ  ᫥ ⮫.  ࠭
      ⮣  㢥 ⢮ ⮢   "Calc
      Intervals Per Frame". ⢮ 祩  業 
      ⥫쭮 㢥, ⮬ ⥫쭮  "Track View" 
      㬥 ।஢ 窠.
   5.  த  .
   , ਬ ࠡ "Dynamics"   ⠢ 3DS Max v2.x,
    䠩 稭  'DYN'.

=+=+=+=+=+=+=+=
1-2-2
Q: ᪠,   ᤥ   ᢥ窨?

A:  ⢥: Vitaly Bashkatov
      㣫 ,  ண ᭨ 
   ᤠ (   㤥 ᨤ  ⨫ ᢥ).
   ⢥,  ⮨ 筨 -   । ࠭ଠ樥
   ꥪ ਬ 䨪 "UVW Map",   ⮬ 砥.
    ६ SpaceWarp   "Noise" ("Create"->"Space Warps"->
    믠饬   "Modifier-Based"->"Noise"), ,
   ᯮ  "Noise"  , ᮥ塞   
   "" (    窠 "Bind to Space Warp",
   , 뤥塞 "", ⮬ 饫  , , 
   ᪠  , 騬 㪠⥫  ᮧ "Noise"),
   ࠨ 堭 "Noise" ⠪, ⮡    堫
   (뤥 "Noise"->"Modify"->ᢨ⮪ "Parameters"->⬥
   "Animate Noise",  ᥪ樨 "Strength:"  "X:"  ਬ
   100).   "Material Editor" ᮧ ਠ  ஧筮
    "Extended Parameters"->"Type:"->"Additive", 祬   ᨭ
   ஬,  饩 ॠ筮.  ஡  
    ஢  梥  ஧筮.
   ... ⠥ - , ⠬, ᮡ⢥,  -
   祣, 祬    ᯮ짮  VideoPost-
   䥪 த "Glow"  ⠪ .

=+=+=+=+=+=+=+=
1-2-3
Q:  "Gizmo" - 䨪    (.. Path
    ),   .    ᤥ?

A:  ⢥: Boris Kulagin
    ⠪:
   1.  Dummy-ꥪ ("Create"->"Helpers"->"Dummy").
   2.  ᪠  .
   3.  "Track View"  "Gizmo" ("Objects"/ ꥪ/"Modified
      Object"/ 䨪/"Gizmo"/"Position") ⠢
      ஫ "Position Expression" (窠 "Assign
      Controller").
   4.  "Properties" (ࠢ 襩 饫  "Position")
      ⠭ ⠪ ਬ୮ Expression:
       ᥪ樨 "Create Variables" ⬥砥 "Vector", 
       "pos",  窠 "Create", 窠 "Assign to
      Controller", 뤥 "Dummy01"/"Position: Path", "OK".
        ⥯   Expression  "[ 0, 0, 0 ]" 
      "[pos.x, pos.y, pos.z]".
   5. .

=+=+=+=+=+=+=+=
1-2-4
Q: ,   plugin' ᤥ  ᪠ ⨫,
    室  0  100  ࠧ  ( 뢪)?

A:  ⢥: Iiya Kirillov
   砫  2 , ⮡ ⨫  頫 ( 360
   ࠤᮢ  100  -   ਬ),   "Track View", ⠬
   뤥 "Rotation"  ᢮ ⨫,   "Parameter
   Curve Out-of-Range Types" ( ⮡ ⨫  㦭
   ⢮ ⮢  100 ஢),  롨ࠥ ⠬ ,  ⥡
   .  ⥬   "Function Curves"   ⮬ ०  
    "Apply Ease Curve" - , ࠨ  ਢ, 
   ᪮७ 饭,   . ᫨ 㦭 ⮡
   ⨫ 頫   ஭,  ⥬   (ࠧ㬥 
    室),   ⪭  "Apply Multiplier Curve".
    祭 ஡,   㬠 ࠧ.

=+=+=+=+=+=+=+=
1-2-5
Q:  ᤥ p㣨  , ⨯   p,  
   p襭?

A:  ⢥: Stanislav Orlov
     ꥪ  訬 ⢮ 䥩ᮢ ( NURBS 
   訬 ⢮ 祪),  ਤ   䨪
   "Ripple".  ᯥ樠஢ ࠬ஢ ( Move/Rotate/
   Scale)  㤠 १  "Motion",   㤠
   १ "Track View",  ࠬ ꥪ.

=+=+=+=+=+=+=+=
1-2-6
Q:    த 뢠 plug-in'  3DS MAX?

A: ⢥ ᬮ  䠩 'MAXPLUGS.TXT',    
    ⨬ 3DTUTOR.

=+=+=+=+=+=+=+=
1-2-7
Q:  ᤥ 䥪 ?

A:  ᪮쪮 ⮤:
     1. ᫨  ,  - "Lightning"  "ThOr".
         ࢮ 砥  ஧ ,  ண
          宦   (  
        㦭).
          )  "Lightning".
          )  "Thor" (  ), ਠ  Self
             Illumination  100%, Glow,  ௥  ன.
     2.  ⠪ ॢ ᯫ, 
         "Renderable"  蠥 䨪 "Noise".
        砥/몫砥 १ Visibility Track.
     3.   AfterFX
     4. Lenz FX Glow -  ୮. 砥   祣.

=+=+=+=+=+=+=+=
1-2-8
Q:  ᤥ .  ᮢ ᦥ?

A:  ⢥: Oleg Denisenko
    ᠬ ⥭ᨢ  묮. ⠭   祬.
    ⨪ ⨯ SuperSpray. 몠 ᪠騬 殬
    ᨣ.   ᢠ ਠ  ᠬ ᢥ祭 100,
    - 15- 業⭮ ஧筮.   0  
   ᨫ .  ,  뫮    ⢥ 
   ⠢ Facing    Particle Generation   ⠢
   ࠬ Grow For  Fade For.  㪠뢠,  ᪮쪮 ஢
        㪠 ࠧ,  ⥬
   㬥  . 㬬 祭 ࠬ஢ (Grow For)+(Fade
   For)  ᮢ  ६   (த LifeTime,
   뢠, 筮  ...  饬  ६ ⢮
      ). ᫨ ᮢ, ⮣  
    窠,  㢥稢  饣 ࠧ
     㬥. ᫨  㬬 , ,  㬠, 
   ᫥ 㢥祭 ஥ ६  ᨬ쭮 ࠧ, 
   ⮬  㬥...
      ⢫...  ,  ७    
   VideoPost'.  ।⢥  묠  室
     VideoPost  Glow-䥪.  ᥣ 室 Glow
    Lense Effects Glow.    㣨 :)
   ࠬ  Glow ⠢  ,   
   ४   Glow ⠢ 让 (⭮⥫쭮) ࠤ
   ᢥ祭  ᫠ ⥭ᨢ (Intensity).  Glow 
   ⠢  Pixel Color, ன  ⤥  梥.  ஬
   Glow-䥪 㦭 ⠢   ࠤ ᢥ祭 
   - ᨫ쭥 ⥭ᨢ.
    ,  ࠨ 㦥  ࠧ 
     ࠧ....

A:  ⢥: Stanislav Orlov
     ३  ࠡ⠥:
     1. ࠧ ॥ ਠ쭮.
     2.   ନ஢   䨪஢
        Particle&Dynamix - , ࠢ, , 䫥,
        ᫥ , ᯫ, Push.
     3. "⥪"  ,     ஭.  
        ⪨ ࠭. ࠬࠬ ਠ樨 ᪮  㣫 
         ᥨ   ,  ॡ.
     4.  ꥬ,   "७"   ஭.
        ࠢ 㪫 ( )  , ᫨ 筮 
         .
    த ࠬ...
    "Create"->"Particle Systems"->"Super Spray".
======== Cut Here ========
Spray Particle
  {
  Viewport Count=100
  Renrer Count=200
  Drop size=2
  Speed = 5
  Variation=1,01
  Drops
  }
Render
  {
  Facing
  }
Time
  {
  Start = 0
  Life = 40
  Birth rate = Constant
  }
Emitter
  {
  Emitter size = 10x10
  }
======== Cut Here ========
     - "Image Motion Blur", Multiplier = 4.0-8.0;
   ਠ  : "Shininess"=25, "Shininess Strength"=5;
   "Self Illumination"=0-20, "Opacity" -  ⠢ 100.
   "Diffuse"="Linear Gradient" -  ୮  ᢥ⫮-஬.
    ਤ ⥬  ࠢ  ⥫ ~0.05
   த .

A:  ⢥: Victor Korotya
    㤮⢨ ⠫  ਢ   ਠ,  
   ᥣ   ⮫쪮  ⢨⥫쭮 ॠ 
   業 ਠ ᤥ     3DS Max: PyroCluster
    Cebas ProOptic Suite,  Afterburn (⥫쭮 v2.0).
      ⥬      ⠪
    䥪,  㫥 ᫥    ஫饣
   ᠬ,  ..  ⮬ ᠬ  ४⭮ ਭ 
   뢠 ⥭ ॣ㫨㥬 ⭮.    
   ⢥ 䥪,  쭮 ஦૨    
   ந⥫쭮.
      ਬ  3D-䨪,    壠ਨ, ୮?

=+=+=+=+=+=+=+=
1-2-9
Q: ᮢ,  ᤥ 몭 , ꥬ ,
   ᯠ७!

A:   ⮣  ᯮ짮 ⨪ + ᯫ plug-in
   "Particle Combustion". 砥 , 祬  ஥
   "Combustion".
    ᠥ ꥬ 묠, ᯠ७ - ਭ樯 . ࢠ
   ᮧ ⥬  ("Particle System"),  .
   ࠬ . ⮬  ⨪ ᮥ -
    "Space Warp"  襣 ॠ  . ,
   १ "Render"->"Environment" ⨪ 砥 䥪
   "Particle Combustion".  ࠡ⠥  "Particle Systems",
   ᯥ稢 ⨬    ॠ樨 䥪, 
   "Combustion". ⠥  "묭" 梥 (᪠ -
   40/50/50, 60/90/90, 25/25/25)    "Flame Size/Detail"
    ..

A:  ⢥: Stanislav Orlov
    ࢮ ⢥ ᮢ ᯮ짮 "Object Combustion", "Vertex
   Combustion", "Particle Combustion".   ᯮᮡ  - Rondo!
    ਬ "Lens Effect Glow":

    䥪  "Lens Effect Glow". ࠨ "Lens Effect
   Glow"  VideoPost'  ⭮ ꥪ  "Material Effect"
    "Object ID".   "Inferno"  "Effect Glow"
   砥 窨 "Red", "Green"  "Blue". ⠭ 祭
   "Amplitude" ࠢ  ਮ ७  ( ).
     "Preferences" 롨ࠥ 梥:

       Gradient - ⥬᪨ ࠤ, 塞 ࠬ஬
                  Softness
       Pixel - 梥 ᢥ祭 ।  ᥫ ࠦ
       User  - 梥 ᢥ祭  롮 짮⥫ ( ᮮ⢥
               ᪠ 冷.  誮)

      祭 "Size"  "Intensity" (⥭ᨢ).
     樥 ᥨ  ﭨ ("Distance
   Fade").   "Properties" 롨ࠥ "Filter":

       All - 㤥  ꥪ    .
       Edge - ᨢ 䥪 ᢥ祭 ࠥ
       Perimeter - 3D  ७ ਬ (㣫 ꥪ 
               ࠧ,  㤥 " ꥪ")
       Perimetr Alpha -  , ⮫쪮  ࠧ뢪 㣫.
       Hue - ७ ⪮  ⥭.

   뢠  OK,  뢠. 砥  ⠭
   䥪     ६.

A:  ਠ   ᠩ hhtp://rusdoc.df.ru
   ,   .

     ப  ஡ ᬮਬ  
   "Combustion". ᫨  ᯮ  3D Studio MAX 1.2 
   ,   "Combustion"  ஥. ᫨ 
   ᯮ  3D Studio MAX 1.0,   ᮦ  
   ᬮ ࠡ  ⨬ 㫥.
     1.   "Create" 饫   "Helpers".
          롥 "Atmospheric Apparatus",   
        "Object Type" 饫   "Combustion".  
         "Top" ᮧ ꥪ "Combustion01".  
        "Combustion Parameters"    "New Seed".
     2.      "Rendering"->"Environment". 
         "Atmosphere" 饫   "Add...". 
          "Add Atmospheric Effect", 롥
        "Combustion".
     3.   "Combustion Parameters" 饫   "Pick
        Odject"      롥 ᮧ ꥪ.
        ᫨ ந ७ਭ,   㢨 . H 
          ந ( ॠ筮). ⮡  
        १⮢, 室 ந ࠬ ꥪ
        "Combustion". H ਢ ࠬ "Combustion
        Apparatus",    ࠨ  ᮮ⢥⢨ 
        㦤 襩 業.

   **********
   ࠬ ꥪ Combustion Apparatus.

   Radius
     C  ⮣ ࠬ  ࠤ ꥪ, 
     । ⥯ ࠭ 䥪 .

   Hemisphere
       ࠬ 祭, ꥪ   ॢ頥
      .  ᢮⢮ ᯮ  砥 樨
     .

   Seed
     樠  砩 ᥫ. ᯮ, ᫨ 
     業 ᪮쪮 ꥪ⮢ "Combustion Apparatus",   䥪
      ⫨   㣠   ன.

   New Seed
     砩 ࠧ   砫쭮 祭
      砩 ᥫ.

   **********
   ࠬ Combustion Atmospheric Effect

   Pick Object
     롮 ⮩  ॢ 3DS Max  ० 롮, ᫥ 祣
      ᬮ  ꥪ Combustion Apparatus  業 
      . ᫥ 롮 ꥪ  㤥  
     뢠騩 ᯨ᮪ ꥪ⮢ "Combustion Apparatus", 
        易  ⬮ 䥪⮬ 
     "Combustion".

   Remove Object
       ⮩   뢠饣 ᯨ᪠ 㤠
     ࠭    ꥪ "Combustion Apparatus".

   Colors
     䥪  ।  梥⠬; 易⥫ ⨩
     梥  梥 묠,  ᮯ஢   
     誥. "Inner color" - ७ 梥, "Outer color" -
     譨 梥,  "Smoke color" - 梥 묠.

   Flame Type
       ⨯ . "Tendril" -  ⨯ ᮧ
     ࠤ樮   . "Fire ball" -  
     ࠧ⮥  㣫 ,  ⨯  室  䥪
     뢠.

   Stretch
       ⮣ ࠬ  ⠡஢ 䥪 
       Z ꥪ "Combustion Apparatus". 祭 ࠬ
     訥 1 㤫 , ६   ⮭.
     祭 殮, ࠢ 1,  뢠 
     ⢨.  樨 䥪   ࠬ 
      祭   - ⠭ 祭 ࠬ
     "Flame Type" ࠢ "Tendril",  祭 ࠬ "Stretch" -
     ࠢ ਡ⥫쭮 2-3,    祭 訥
     १.

   Regularity
     ࠬ "Regularity" ।  ࠭ . ᫨
     祭 ࠬ "Regularity" ࠢ 1, ଠ  㤥
       ꥪ "Combustion Apparatus".

   Flame Size
      ࠧ  ࠦ   ⤥ 몮
     .     騩 ࠧ 䥪,  ।
     譨  .

   Flame Detail
       ⮣ ࠬ    
     ⠫ ⤥ ࠦ .   祭
     ⮣ ࠬ  㤥 ஢,  쪨 ⢮
     몮. 讥 祭 ᯥ 讥 ⢮ ⠫.

   Density
     ⨬ ࠬ஬ ।  ᨫ 䥪. 訥
     祭 ⭮ ᤥ 䥪   ஧  
     . 訥 祭 ਤ  મ.

   Samples
     ।  "஢" 䥪. 訥 祭 
       १,   ᭮ ਢ  襭
     १⮢.

   Phase
      䥪  ᭮뢠  樨 ࠬ
     "Phase".    祭   譨 
     .  ॥  祭 "Phase", ⥬ ॥
     믮  .

   Drift
     ६頥   ࠢ 쭮  Z.

   Explosion
     ᫨  ࠬ 室  祭 ﭨ, 
     ⮬᪨ 믮  䥪 뢠.

   Smoke
     ᫨  ࠬ 祭, 梥  ॢ  梥
     묠.  몫祭 ࠬ "Smoke" 梥  
     ०  殮 ᥣ  뢠.

   Setup Explosion
       ⮩  뢠  ,
     ⮬⨧饥 ⠭ ਢ 뢠.  ⮬   
     ,     砫쭮  筮 ६ 뢠.

   Fury
      祭 ࠬ "Explosion" ࠬ "Phase" ࠢ
       ᨭ஭樥 ᥣ 뢠.

=+=+=+=+=+=+=+=
1-2-10
Q:   ᤥ ⠪ 䥪: p栭   ⥭? y  
    ⠪: y⨬, ⠢ y /,  ᫨  
   p᫮ y  y y,     ⠪
   ᢥ y⨭, p p.

A:  ⢥: Kostya Volkov
   䥪  뢠 ⨪ (Caustics).  pp ᮧ:
=== p ===
   p  :

   1.    "Left" ᮧ pp ("Target Spot")
      p⥫쭮  樨  p⠬ [0,0,48],  y
      p p  業p ꥪ "Quad Patch" (
      ).
   2.    "Modify" 梥 pp  p .
      pp "Multiplier" y⠭  2.  py "Attenuation"
       "Use"  "Show", ⥬ y⠭ 祭 "Start
      Range"  "End Attenuation" p묨 95  100 ᮮ⢥⢥. 
      ᢨ⪥ "Spotlight Parameters" y⠭ "Hot Spot" p
      120,  "Falloff" - p 125.   "Show Cone" 
      롥p  "Rectangle".  ,  pp稢饩
       "Shadow Parameters"   "Cast Shadows".
   3.   "Projector", ⥬ 饫   ࠢ
       "Map:".    "Material/Map Browser", 
      饫  㭪 "Noise".
   4. ன । ਠ. ⨢py ᫮ 4. 
       "Get Material",  "Browse From:" ⠢ "Scene",
        饫 ࠢ  "Map #1 ( Noise ) (Spot01)".
       pp "Noise Type" 롥p 祭 "Turbulence".
       祭 "Size"  25.0  5  饫   Swap.
    pp.
=== p ===

=+=+=+=+=+=+=+=
1-2-11
Q:  ᤥ ⥪.

A:  ⢥: Alex Bukhtenko
     祣  .

    ⥪  :
   Shading = Blinn  Phong
   Ambient color = Diffuse color = RGB(0,0,0)
   Specular color = RGB(255,255,255)
   Opacity = 30-40
   Shininess = Shin. str. = 50-80
   Filter color = RGB(128,128,128)  ( ᨭ  )
   Reflection map = 25-50% Raytrace  Flat Mirror
   Bump map = 5-10% Noise

     Bump'   "Regular"  ⭮⥫쭮 讣
   ࠧ (size).    ᪠ ࠦ.

    ࠬ  "Raytrace"  ⠭ ४⥫  "Auto"
    "Reflection".
   ᫨ ᯮ "Flat Mirror",  ᫥ ,  ⠪
   ਠ  ਬ  Box' . H室
   ᯮ짮  ਠ "Multi/Sub-Object",  㪠뢠 
   ࠬ "Flat Mirror"  ਠ "ID",  ᯮ짮
    Box   䥩ᮢ, 祭 ਬ
   ८ࠧ ᪮ ᯫ  "Mesh".

       ᮢ⮢ 㢥 "Opacity"
   (H஧筮) ਠ,   ⢥  "Reflection"
   ᯮ짮 ⮣ ⮣,  室 । ⥪.

   ᫨ ⥪ 㦭   ,   ⠭ 
   ᫮,  ॡ 㠫쭮 室   業.
   筮  ⥫쭮 ⢮  "Refraction" 
   IOR (樥 ५).

=+=+=+=+=+=+=+=
1-2-12
Q:  㦭 ᤥ  Character Studio, ⮡  砫 ࠡ?

A:  ⢥: Vlad Eremenko
    , 蠩 . :)
    砫 㦭  (⪠) ᮭ, ண 室
    室, 룠...
    3DS Max' 室  "Create"->"Systems"->"Biped", ⮬
   ࠨ ⥫ (᪮쪮 楢, - 襩 
    ..),   אַ㣮쭨,  ஬ 
   ꥪ "Biped", ⮡   ਬ୮ ࠧ஬  .
   ⮬ ᥫ 稢,  稭 㤭 ࠡ 
    筮⥩ Biped  設 ⪨ (祬 
   , ⥬  ⮬ ஡).  ,  ᫨  ⥡
   ꥪ  栬  㪠  ,  室 ⮡ 稪
   楢 "Biped" 㯠  । ⪨...
         ᪮쪨 ᮢ 
   ᪮쪨  (  쭥 ⢨ ꥪ, 祬
   ᫮  ७ ⢨, ⥬  ⢥ 
   ࠨ)...
     ⠫ ⫨ ,   㢥७,   ஥
   ࠢ쭮. 뤥  ꥪ ⪨ ( ⪠  ࠢ
   ⮨  ᪮쪨 ⮪: , 㪨, , , ),
   ⥬   "Modify"->"More", ⠬  䨪 "Physique",
      "Attache to Node", ⮬   
   ꥪ "Bip01 Pelvis" -  ⠪ אַ㣮  ( 
   祬 ९ )     ࠩ. १ ஥ ६
    ࠭-筥 , ᮥ  
   "Biped". ⮬   "Motion" (⮫쪮    
   "Biped"),  "Track Selection"->"Footstap Track",  ,
    ᢨ⮪ "Footstep Creation"->"Create Multiple Footsteps",
    ⠡窠  ன, ⠬    ᮢ稪,  ,
     ⠢. ᫥   室  
   "Footsteps Operations"->"Create Keys for Inactive Footsteps"...

A:  ⢥: Andrey Ahohin
   蠫, த  ࠧ,  Character Studio ࠨ,
     ⮬:
    1. 㦠 ᢮ Mesh, 뤥  ᥣ  뢠 "Name1"
          "Named Selection Sets" (" 뤥
       ", 室 ᫥    ४).
       ⥬   "Display"  "Freeze Selected" (⮡ 
       楯 "Mesh"  ன "Biped").
    2.  "Biped" (ࠧ  ᤥ 墮, , 㬥
       ᫮ 楢, ᫨ ). 뤥  "Biped",  뢠
        "BipOll"    "Named Selection Sets".
    3.  "Biped":
       뤥 業  (筮 "Bip01"),   "Motion" 
       ᢨ⪥ General   "Figure Mode" (" 䨣",
       ᫥   祫窮),   "Rubber Band Mode"
       ("騥 裡",  ⮬  ᢨ⪥   窥 
       ᫥  㦮窠  ⪠).
          業  ( - 室  㧭
        殮,  -  ).   ᥣ,
       㢥稢, 㬥 (ਬ 뤥塞  ।,
       饫  "Simmetrical"  ᢨ⪥ "Track Selection",
       ⥯ 뤥  ᨬ ᥣ,   
       ᥣ⠬       PageUp, PageDown).
    4. 뢠 "Mesh"  "Biped":
       뤥塞 "Mesh" ("Name1"),   "Physique"  
       "Modify",   "Attach to Node" ("ᮥ 
       㧫", ᫥   ᢨ⪥ "Physique"  祫窮 
       ਪ),  饫  ⠧ "Biped" ( 饫 
       窥 "Select by Name"   ).  "Mesh"
       易  "Biped".   , 뤥 ⠧
       "Biped".
    5. ன  設:
       設 "Mesh" ⮬᪨ ᮥ  "Biped" 
       ਭ樯  .
         "Figure Mode", 뤥 "Mesh"  ३
        "Modify", 饫  "Sub-Object", 롥 㭪
       "Vertex", 饫  "Select by Link",  뤥
          痢   ᮥ   設
       ਬ 梥 ᮮ⢥饣 ⨯ ( - ନ㥬
       設 (㪨, ),  -  設 (),
       ᨭ - 䨪  ᬮ ।, ⠪ 設 
        , ⠪    "").
       ⠢  ⮫쪮 ᨭ , 뤥 ᨭ 設
        ᮥ  㤠 ᫥.

=+=+=+=+=+=+=+=
1-2-13
Q:   3DS Max ᤥ ⮩ ⥫䮭 ஢?

A:  ⢥: Alex Grishanov
    ꥪ "Cylinder" ( "Create"->"Geometry"->
   "Cylinder"),    "Height Segments:" . ⨬
   100. ⮬   "Modify" ਬ 䨪 "Twist"
   (   ᯨ᪥, 饬 ᫥  窨
   "More").  "Angle:"  ਬ 2000. ਦ 
   "Sub-Object", ࠢ     "Gizmo". ।
    אַ㣮쭨 ⠪, -    ஭  ⢮
   樫.    ᥡ ... 
   "Angle:" - 㤥  ⪮.
     ᫨誮 ਬ⨢.  ᫥饬 ⢥ -  ᨢ
    .

A:  ⢥: Stanislav Orlov
    1.   "FRONT" ᮧ "Helix" ( "Create"->
       "Shape"->"Helix"),   ࠤᠬ ("Radius 1:" 
       "Radius 2:") ࠢ묨 10, ⮩ ("Height:") ࠢ 500, 
       ⢮ ⮢ ("Turns:") ࠢ 25. "Bias" ⠢
       ࠢ 0.

    2.  室  ,   ᯨࠫ    
        (筮  "TOP", , ᬮ  믮 .1.),
        ᮧ    ( "Create"->"Shape"->"Line")
       ⠪ ,  "Helix" , ⥫쭮  訬 ⢮
       設 (⮡ 뫠 ).  ᯮ짮 "NUSBS Curve"
       ( "Create"->"Shape"->  - "NURBS Curves"->"CV
       Curve").

    3. 롨ࠥ  ᯨࠫ,  ਬ塞  䨪 "Path
       Deform" (   "Patch Deform"!).  ࠬ
       䨪   "Pick Path"  롨ࠥ  ,
        ᮧ  .2.
       ⠭ "Percent"=0, "Stretch"=1, "Rotation"=0,
       "Twist"=0, "Path Deform Axis"=Z.

    4. ६ ,   設 ( ஫ 窨, ᫨
        "NURBS Curve") ⠪, ⮡ ᯨࠫ 㫠  
        㡪.   訥  - "Path Deform" - 
         ,     筮 ᫥ ᯫ.

    5.      祭 ஢,  ᮮ⢥⢨  
        ⠡. (ਬ "Create"->Shape"->"Circle",  ࠤᮬ
        4).

    6. 롨ࠥ ᯨࠫ, ਬ塞 "Loft Object", ⠢ "Shape
       Steps"=2, "Path Steps"=0, "Creation Method"=Instance; 롨ࠥ
       "Get Shape",    祭 ( ᮧ ꥪ
       "Circle")...

    7.  ᪮쪮 ᥪ㭤,  ᫠ १⮬. 祭,
       ᯨࠫ  -ᯫ  ⢥  ꥪ  ஭, 
        ( "Displae"->"Hide by Hit",  饫 
       뢠 ꥪ⠬) - ᫥⢨   ਣ 
       樨, ᪮  ஥ 筮 ꥪ 
       ਬ﫨 ⮤ "Instance".

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1-2-14
Q:  ꥬ ⥪   樫, ⮡  (⥪) 
   樫 ⥪  ଥ?

A:  ⢥: Alex Grishanov
   ᮡ ᪮쪮.
     砫  ࠡ⠥  ⥪⮬.   ᮧ 
    "Modify"  ᢨ⪥ "General" 㡥  "Optimize",
     "Steps:" ࠢ 12, ਬ.  - ꥪ 
    祪. ᫨  ⥡  ⥪,  אַ㣮쭨 "Box", 
      ( 20) "Length Segs:", "Width Segs:" 
   "Height Segs:", -   뫮  祪.
   , ⥯  ࠡ. ᢮ ꥪ 䨪: 
   "Modify"->"More..."->"Bend". 筮  ꥪ⮢, ᮧ 
   ஥樨 "Front"  "Bend Axis:"=X,  祭 "Angle:"=180
   砥 ⠪ ᨢ 㪠...   ᯮᮡ.

   ன ᯮᮡ: 뤥 ᢮ 樫,   
   "Create"->"Shapes"->  - "Splines"->"Section", ᮧ
    ᪮. 室   "Modify", ⠢
   ᮧ ᪮ ⠪, -   ᮮ⢥⢮
   ଥ,   ⥪ 㪢,  "Create Shape". 
   㪢 䨪 "More..."->"PathDeform", 饫 "Pick Path",
    饫  ᮧ "SShape". "Path Deform Axis" ⠢
    "X",  "Rotation"=90. - ஧ 㪢  ⠪  -
   ᤥ    "Tools"->"Snapshot".  ᠬ ᬮ?
   ,   "PathDeform"   १ "Create"->
   "Shapes"->  - "Splines"->"Line".

   ⨩ ᯮᮡ:  ࠢ   ⥪ 루, ... 뤥
   ⥪,   "Create"->"Geometry"->  - "Compound
   Objects"->"Conform". ⮬  ⠢ "Along Vertex Normals",
     "Default Projection Distance:" ᫮ 100, ਬ. 
   ࠤ ⢨ 䨪.  饫  窥 "Pick
   Wrap-To Object",  饫  樫. , - ⠪.

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1-2-15
Q: H oca, oo   3DS Max o aopy c祭 (cao)
   coa oꥪ? c 15 c祭 a caoa, ao  a-
   "oy" o. a o ca?

A:  ⢥: Alex Grishanov
    ⮣  ᯮ짮 plug-in "Surface Tools",  ⮨
     䨪஢: "Cross Section"  "Surface". 
    ࠢ쭮 ࠡ 祭,  ன - ᮧ  ⨬
   祭 "Patch"-⪨.  ⠪.

A:  ⢥: Stanislav Orlov
   ... NURBS'  㦥    ;)
   ந 祭, 믮  "NURBS Curves",  , ᮡ
     "" ("Attach"), ᪮  "NURBS Surface", 
   ᤥ ᪢ "U-Loft" ( Create Surfaces, 
   "Loft"). ᫥⥫쭮  祭, ।⥫쭮 
   .

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1-3-1
Q:  ꥬ ⥪   樫,   ᫥ ⮡
   ⥪  ⥪  ଥ?

A:  ⢥: Alex Grishanov
   ᮡ ᪮쪮.
     砫  ࠡ⠥  ⥪⮬.   ᮧ 
    "Modify"  ᢨ⪥ "General" 㡥  "Optimize", 
    "Steps:" ࠢ 12, ਬ.  - ꥪ 
    祪. ᫨  ⥡  ⥪,  אַ㣮쭨 "Box", 
      ( 20) "Length Segs:", "Width Segs:"  "Height
   Segs:", -   뫮  祪.
   , ⥯  ࠡ. ᢮ ꥪ 䨪: 
   "Modify"->"More..."->"Bend". 筮  ꥪ⮢, ᮧ 
   ஥樨 "Front"  "Bend Axis:"=X,  祭 "Angle:"=180
   砥 ⠪ ᨢ 㪠...

   ன ᯮᮡ: 뤥 ᢮ 樫,    "Create"->
   "Shapes"->  - "Splines"->"Section", ᮧ 
   ᪮. 室   "Modify", ⠢ ᮧ
   ᪮ ⠪, -   ᮮ⢥⢮ ଥ, 
    ⥪ 㪢,  "Create Shape".  㪢
   䨪 "More..."->"PathDeform", 饫 "Pick Path", 
   饫  ᮧ "SShape". "Path Deform Axis" ⠢ 
   "X",  "Rotation"=90. - ஧ 㪢  ⠪  -
   ᤥ    "Tools"->"Snapshot".  ᠬ ᬮ?
   ,   "PathDeform"   १ "Create"->
   "Shapes"->  - "Splines"->"Line".

   ⨩ ᯮᮡ:  ࠢ   ⥪ 루, ... 뤥
   ⥪,   "Create"->"Geometry"->  - "Compound
   Objects"->"Conform". ⮬  ⠢ "Along Vertex Normals",
     "Default Projection Distance:" ᫮ 100, ਬ. 
   ࠤ ⢨ 䨪.  饫  窥 "Pick
   Wrap-To Object",  饫  樫. , - ⠪.

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1-3-2
Q:  ꥪ,  騥  (ࠦ ᮪).  ,
    ⮡  ⠫ ꥪ  饩 ࠥਨ. 
   ⠪  ᤥ?

A:  ⢥: Alex Grishanov
   ᯮ । ꥪ⮬ 䨪 "Displace" (
   "Create"->. 窠 "Space Warps"->"Particles & Dynamics"->
   "Displace"),   "None"  "Map:", 롥 "Falloff".
       "Tools"->"Material Editor", 饫 "Get
   Material",  "Browse From:" ⬥ "Scene", 롥
     "Map #1 (Falloff) (Displace01)".
   室  "Material Editor". 뤥 ⥬ ,  
    - "Bind to Space Warp", 饫  ⥬  , 
   ᪠  ,    "Displace",   
    ᢮ . ᪠ . , ॣ㫨 
   "Displace"  ꥪ⮬  ⥬ , ࠨ  ,
    祭 "Strength:"  "Decay:",  ன 
   "Material Editor" -   ॡ㥬 १. -
   "ᢥ"  ᫥ ꥪ ⭮ - ᯮ 訩 
   ࠧ "Displace",   ⥫ "Strength:"...

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1-3-3
Q:    । ஡  ⥪஢  ⥭:
      ਫ筮 Mask  䥪 㯨襩 㪠ન
   (⮡    ௨). H ᪠ ,  ⠪
    ᤥ? ஡  ⢥ Mask  Noise,  Stucco,  ᢮
   ᮡ⢥ ⠫ ᮢ,   楤 ਠ
   ᫨誮 ,  ᮡ⢥ Mask ࡫筮 ⠩
   (ᨢ)...   - ભ  
   㪠ન, ⮡ ᮧ 䥪 ꥬ ᪮? 祭 ᭮
   㧭!

A:  ⢥: Alex Bukhtenko
   -,  ᯮ짮 "Noise"  ⢥ ᪨. __
   ᤥ ⪨  ⥩.  ⨣ ⠭
   ࠬ஢ "Noise Treshold High"  "Noise Treshold Low"  ࠧ楩
   0.001 (. 0.501  0.5).

   -,  ᯮ짮 ᠬ쭮 ⥪. ᫨ ,
     ⥪ ⠩஢ ᨢ, ,  , 窠
    ⥪  㬠 ( 讯 .  䨫 Offset).
      / ᪨   ⠪ ᫮.

     讬 , 㦭 ,   ⥪ ⠩஢?
    ⥡  ⥭ 㤥 冷  ப  㪠થ.
   H.  ⠪   筮   ⥪ ( 
   砥 - )   ⥭.  ⮣ () 뢠  譨
   ꥪ, () ७   ⮣쭮   ᨬ
    頤 騬 ꥪ⮬, () ࠭ ⨭
    䠩  ᪨  讯, ()  ⮩ ⨭ 
   ⢥ ,  ⥪, () १ ⨭ 
   ࠭栬 ࠦ ꥪ, 㤠 ᫮  ७७
   ⨭. ᫥ ⮣,  ⥪ ⮢  楯 
   ਠ,   ஡:  ⥪ 
   ⠩஢    ( ࠢ  ꥪ⮬)
   UVW-,  㣠 -  UVW-, ࠧ஬  ࠭栬
   ꥪ.  蠥 ⠭ ࠧ ஢ 
    ⥪  । ਠ ("Coordinates"->
   "Source"="Explicit Map Channel", "Map Channel")  
   䨪ࠬ "UVW Map"  ꥪ. ⭮,  䨪
     ᮮ⢥騥    ⥪
   ("Channel"->"Map Channel").
   ⠫쭮 - 㪨.    㪠થ  ભ
    Bump',  ᤥ 㪠 ⤥ ꥪ⮬ (
   㯭 ).  ஬ 砥 ࠪ᪨  襮ᠭ
   ஡ ⯠.

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1-3-4
Q: த,  ᤥ ,  筥 ᪨ ࠧ?
   饬 㦭, ⮡   窠    .
   ࠧ.

A:  ⢥: Alex Bukhtenko
    "窠"  "Line"  ,  ⥪ᠬ
   ⨯ "Corner". ⠭   䫠 "Renderable" (
   'loft'   㣮쭨祪 쪨).  ० "Sub-Object"
    "Vertex" ᥫ  ⥪ ஬ ࢮ  ᫥. H
   ⦨  "Sub-Object"  䨪 "Noise" 
   襭쪮  .  ᯫ ( loft-ꥪ)
   ᢠ ਠ   䥪 ࠢ 0.  ⮬
    䥪  "VideoPost" 訢 "Glow".

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1-3-5
Q:   ᤥ ஢   ९ ⥭? - த:
         ___     ___     ___
      __|   |___|   |___|   |___
    ᤥ  ஢ ࠢ ஬⪨  ? ᫨
   㫥묨 "ﬨ" , ஢ .

A:  ⢥: Alex Bukhtenko
    ᯫ  ᥪ:
         +---+
    1    |   |
     +---+   +2
    |       |
     +---+---+
     3       4
   ⮬ ࠧ  㦭 ⢮ ࠧ   (  砥)
   ⠪,   窨 1  3 ᮢ  窠 2  4 ᮮ⢥⢥.
   ᫥ ⮣ 롨ࠥ  ᯫ     ⠫.
     ᥣ    ( ० Edges), ஬ ᠬ  
   ᠬ ࠢ. C ⥪   몮 ⤥ ᯫ
   樥 "Weld". ⥬ ᤥ "Extrude".
    ᯮᮡ   ६ ⥭ ᤥ.  
    Bend'  .

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1-3-6
Q:   ᤥ ⮢ ᭨?  ᭠砫 ᯨࠫ 栫,
   ⮬  㯥 . ⥬   "PathDeform" ⠢
   㯥쪨  ᯨࠫ,  , ⮡   
   﫨.    ,   砥  ⠢
   ਧ⠫쭮.    ઠ .

A:  ⢥: Alex Bukhtenko
    祣 ⮫쪮 த  ਤ㬠! :)
    ,    ⥡ . 㯥 ᤥ? Good.
    ⠢  "Pivot"  ,  ᮮ⢥ 業
   ⭨, ..  業 ᯨࠫ (ன  㤥). "Pivot" 
   ந   "Hierarchy",  "Pivot" (),
    "Affect Pivot Only". ᫥ ⮣ ᤥ ⨢  "Top"
    ᯮ  "Array" ("Tools"->"Array",   
     㬥⮢).   ⠭ ࠬ:
     Incremental
       Z Move =  蠣  㯥쪨  㯥쪨
       Z Rotate = 㣮   㯥쪨 ⭮⥫쭮 㣮
     Array Dimensions
       1D
       Count = ⢮ 㯥

   㬠,   2-3 ⪨  㦭 ࠬ.

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1-3-7
Q:  ꥪ ⨯ "",  祭 १ Loft, 
   ᮮ⢥⢥ - 㦭, ᮧ,   業 ઠ ᪢!
   蠥 ࠤ 㦭  । ( =),  ઠ-
    ࠢ ⠥!  ,   Mesh ।஢ 
   㣮,  -   祭  ࠢ -  :
    ?

A:  ⢥: Alex Grishanov
   ஡ 㣮 ᯮᮡ.   ஥樨 "Front" ࠢ
   __ த쭮 祭 ᢮ , ⮬  
   "Modify"   "More...",  㭪 "Lathe". த .
   , ! ᫥ ਬ "Lathe" ਦ  "Sub-Object", 
     ...  .
   , , ᥩ ᪠ 祭 㤮 ᯮᮡ 㡨࠭ ப.
   ᫥ "Lathe" ਬ  ꥪ 䨪 "Edit Mesh", ࠢ
    "Sub-Object" 롥 "Edge", ⥯ 뤥 ,  ઠ,
   ॡ,  묨 ⠥ ᪮⥩,  祣  ⦨
   ਬ 䨪 "Cap Holes".    㪮...
   ᭨.

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