ப 3DTUTOR v1.05  15.04.00.

  Internet:
3DFAQ:    http://members.xoom.com/brait/faq/3dfaq105.zip - 137Kb
3DTUTOR:  http://members.xoom.com/brait/faq/3dtut105.zip - 135Kb
 䠩:
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_faq_v1_05.zip
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_tutor_v1_05.zip

+ 㭪, ⬥祭 ⨬ ᨬ,    ।饩
  㡫樨 3DTUTOR  ७樨 SU.RENDER.
* 㭪, ⬥祭 ⨬ ᨬ,    ।饩
  㡫樨 3DTUTOR  ७樨 SU.RENDER.

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4.   ⢥  Maya (Alias Wavefront):
-----------------------------------------------
  4.1.1    Maya ᮧ _᫮_ ⥪? ਬ: Noise
         ᨭ 梥  , ⥬  梥  ஧,
           ⠢襬 ᨭ Noise ᪠ Grid,  
         ⮬ ஥㥬  ⨭...
  4.1.2     Maya ᤥ ⠪, ⮡ "constraint" ࠡ⠫
           ६,  ⮫쪮 । ? ਬ - 㪠
          ਪ     ⮫...
  4.1.3   砥 ᤥ 䫠, ࠧ騩  ! 
         १ Maya Cloth  砥.
  4.1.4   窠  ... ।,  "softbody
         nurbsSphere"   "nurbsPlane".  ᤥ ⠪,
         ⮡  㤠ਫ, ନ஢, ᪮稫,  
          ᥡ  "rigid body".  - ?
  4.1.5   ꥪ y  ⥪ypy. y ꥪ⮬ y
         y. y   y py ᢮ Bump (py
         p).   ᤥ, ᯮy LayeredShader?

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4-1-1
Q:   Maya ᮧ _᫮_ ⥪? ਬ: Noise ᨭ
   梥  , ⥬  梥  ஧,  
   ⠢襬 ᨭ Noise ᪠ Grid,   ⮬
   ஥㥬  ⨭...

A:  ⢥: Sergey Kapitsyn
   ⢮ ᯮᮡ.  ⥡ :
   1)  騩.
       Shading Group  ਠ  砥 ꥪ.
        Utilities/Blend Colors.    
      梥 ਠ (।  墠⠥   Multilister'e
       ᠥ  Color ਠ  Attribute Editor'). 
      2d  3d noise. ⠥    ।  
         blendColors אַ ⠬ ,  Multilister'.
      뢠 Connection Editor.   Out Alpha  ࠪ⠫,
       blender  blendColors. .   ⥡ ࠪ⠫
      ॣ㫨 "ᬥ⥫" 梥⮢ (blender). ன Attribute
      Editor  blendColors    梥  .  ⥡
      稫     ᨭ 梥⮢. ७ਫ?
      稫? ᫨ ,  .  ᫮,  䮫 
      砥 쭮 , ᮢ ⠢
      RepeatUV=0.2,0.2   ᬥ. . 쪮  
      㯨  ⥬.
       ᤥ ஧ -  ᯮ⨢ :)  筮
          ࠪ⠫   ஧筮 ਠ.
       ᤥ ⠪ -   ᤥ  祪,
        ᨭ -  ⨭. ⠪, 뢠 Attribute
      Editor    ⨢  梥   Map.
      롨ࠥ checker  ᮧ ,    ਡ  塞
       梥   ( ⥬-). ਬ.
       嬠⭠ ᪠,  ᨭ ᪮. , 
        ਡ    Map ⨢ ᨭ 梥.
       롨ࠥ 䠩, ⠥   ᪠  ७ਬ ᭮.
        १!
   2) १ Layered Shader.
       筨  " ",   業,   
      襭  묨  -   .
       Layered Shader  砥 ꥪ.  ਠ
      ( Shading Group!). 뢠 Attribute Editor  Layered
      Shader,  Multilister'e 뢠  Materials,
      楯塞 ਠ ।      Layered
      Shader Attributes attribute editor'a.   ⨪
        (䮫) ⨪  㤠塞 .   
      ⠥  ᫮ (layer) -  ਠ. ᢮ ⮬
      ਠ  ⢥ 梥  ᠬ    祪.
       ᮧ   ⥪ - 䠩  ஥   ᠬ
      ⨭.  楯塞 誮  ࠢ塞 㤠 ,
        Layered Shader Attributes. ࠢ,   稫 
      ᫨誮 ஢ - ⥪   ਠ.  
      ࠢ - 墠⠥  אַ㣮쭨   ࠢ,
      ᪠, ᫮  ⠬.
      ਬ.  -! ⠢  Layer Shader Layer
      Texture.   ⨭ ய.  ⮬  
      䮫   ⮨  ஧筮.    
      ஧筮  ࠪ⠫ .  ࠪ⠫
          ᬥ ⠢塞 RepeatUV=0.2,0.2,   
       ࠧ. 뢠  Attribute Editor'e ( 
      ᮪饭 AE) Layered Shader  몠   אַ㣮쭨
      (⮫쪮   ⨪ !), ⮡ 뤥 . 
      ࠪ⠫  Multilister'a 騬   Map ⨢
      Transparency  AE.
      ਬ. 稫 ஢  ,    .1!
   3) १ Stencil.
       筨 .
       ਠ  SG, 砥 ꥪ,   Map
      ⨢ Color. 몠  _As stencil_, ⮬  checker.
       ࠧ   - stencil  checker. 뢠 AE
       祪    ⪨   梥. 뢠
        stencil'...   ⥡  ਧ!
          ࠬ,   ⮫쪮 ⥬,
      ⨢    !  _ࠢ _ 
       Mask, 롨ࠥ Create New Texture   ᮧ
      ࠪ⠫, ⮫쪮   ४  As stencil  Normal,
        ७ .  ࠪ⠫ ࠢ ᬥ,   
        . ਬ.    ᪥. 㤠
       梥?   ⮬,   stencil ⠥ 梥⮬
      ꥪ ᮤন stencil/Color Balance/Default Color. ன
        ⥭ᨫ  ஡   , ᪠, ᨭ.
      ७. ,  "ᨭ". , ⥯ ᠬ
      ६  ⨢ ⮣     㬠 
      ⮬,  ⠬     ⨭.   㯨.
      ⭨ ⥪  䠩, ७  㡥  ᮫⭮
      筮 १   ⠬.

    ࠫ  ⥡ ᭮,  ⥯  ⥡  㪠 -
   , ⮣ ⥡  墠  ᮡ⢥ ᯥਬ⮢.
   ஡, ઠ.  墠    
   ᢮ 㫨஢  - ਤ  ,  !  :)
    LightWave   ,   䠭᪨.

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4-2-1
Q:    Maya ᤥ ⠪, ⮡ "constraint" ࠡ⠫ 
    ६,  ⮫쪮 । ? ਬ - 㪠 
   ਪ     ⮫...

A:  ⢥: Alexey Malnov
   ॢ , ᠭ Robert Magee.
==============================
 H  by Robert Magee

MAYA: Base
Animation

H ⮬ ⨨  㧭,    "Inverse Kinematic" 㪨
 ꥪ  ⠢   ⮫.  㤥 ᯮ짮
࠭⥫ "IK handle"   Locator-, ᫥ ⮣ 㥬
ᨫ ࠭祭  ४祭   locator-.

᭮  ⮣  ⮨  ⮬,   砫 
, ⥬ ࠭   ⨦ 襩 ॠ筮
.  ࠭ ,   ꥪ 㤥 ,
० 祬   - .

*  1
   "polygonal cube". "Scale"   ᮧ ⮫.  
  "front view",    ஢    X. २
  "cube's transform node"  "table".  "NURBS cylinder".
  "Scale"  ⮡  ⠫  .    ஢
    砫 न.  㤥 ꥪ,    
  ⠢  ⮫. २ "cylinder's transform node" 
  "glass".

*  2
    "front view", ᮧ  "Joints",  ᮧ 
  㪨,   "glass"  ⠢   ⮫. 
  "IK handle",  ᯮ  "root joint"  ᫥
  "joint" 襩 㪨.

*  3
    Locator-.   ᫥  "glass" 
    "glassLocator".  "locator" 㤥 ࠢ
  㪮,   㤥  "glass".  ன
  "locator"   "glass"    "freeLocator". 
  "locator" 㤥 ࠢ 㪮,   祣  .

*  4
    "Hypergraph", "parent" "glass node"  "glassLocator node".
    ,   "locator", 㤥  
  "glass".

*  5
  뤥  locator-  ⥬ "IK handle". ⮢, 
  "IK handle"  뤥 ᫥. 롥 "Constraints"->"Point"
   ࠭祭 "handle"   locator-  ࠧ.  ࠭
    窥      locator-.

  ᫨  뤥  ६ "freeLocator",  㢨, 
  "IK handle" 㤥  ᢮ ,  ᥣ 㤥
  室     locator-.  locator-
  ࠭稢 , ᯮ  ᨫ ࠭祭,
  ⮬ "IK handle" ६  ࠭⥫ ⭮,
  १ ⮣ ,  "IK Handle" ᯮ  
  ﭨ   locator-.

*  6
  뤥 "IK handle".  "shapes section"  "Channel box", 
   㦨 "ikHandle1pointConstraint1 shape node". 
  ᮤন  : ਡ "glassLocatorW0",  ।
  ᨫ ࠭祭 "glass locator";  ਡ "freeLocatorW1",
   । ᨫ ࠭祭 㣮 locator-.
  ⠭ ਡ "glassLocatorW0"=0.  "IK handle"
   ⮫쪮 freeLocator-, ⠪     ᨫ
  ࠭祭. ᫨  뤥  ६ "freeLocator", 
  㢨,  "IK handle" ⥯   
  locator-, ⮬   㪠 "glassLocator"  뢠
  ﭨ .

*  7
     ஢ glass,  㤥  
  㦭 ࠢ.  "CV curve"  glassLocator- 
   孮 ⮫.
   㤥 ᯮ짮  "motion path"  ஢
   "glass".
     ⠭   "glass",  ᯮ짮
  "motion path" 㤮.

*  8
  뤥 "glassLocator"   ਢ. 롥 "Paths"->"Attach
  to Path"->"options". ⠭ "Time Range"="Start/End", ⥬
  ⠭ "Start Time"=20  "End Time"=50.  
  "Follow"=Off.  "Attach".
   "glass"      20  50. ᫨ 
   ࠢ,  ࠡ⠥    "glass"  筮
  ⠭  ⮫   50,   ।஢ 
  ਢ ᯮ CVs.

*  9
     ஢ "freeLocator". ᯮ ᫥騥
  樨  ⠭ 祩  ⮣ node:
  ३   1.  "freeLocator" ᫥  "glass".
  H "Shift+w"  ⠭ "translation" .

*  10
  ३   20.
   "freeLocator"  ⮢  ਢ "motion path".
    "Shift+w"  ⠭   "translation"
  ਡ.

*  11
  ३   50.
   "freeLocator"    "glass motion path".
  ⠭   "translation" ਡ.

*  12
  ३   80.
   "freeLocator" ᫥  ⮫.
  ⠭   "translation" ਡ.
     ந ,  㢨,  㪠
     ,   ࠡ⠥ ࠢ쭮  ࠬ
  20  50.

*  13
  ३   1.
  롥 "Keys"->"Settings"->"Stepped".  ,  
  ⠭ ᫥ 祩 祭  㤥  
    "keyframe", ..  㥬 ਡ 㤥
  ந室 ᪠窠  ⫨稥   .
  뤥 "IK handle". 뤥 "glassLocatorW0"  "freeLocatorW1"
  ਡ  "Constraint shape node". ࠢ   롥
  "Key Selected".
  ३   20. ⠭ "glassLocatorW0"=1 
  "freeLocatorW1"=0. 뤥 "glassLocatorW0"  "freeLocatorW1"
  ਡ  "Constraint shape node". ࠢ   ⠭
  "Key Selected".  ४ ᨫ ࠭祭 ⠪,  㪠
  䮪  "glassLocator".
  ३   50. ⠭ "glassLocatorW0"=0 
  "freeLocatorW1"=1.  "Key Selected"   ਡ⮢. 
  ,  㪠 筥   "glass" ᫥  50.
   ந  業,  㢨  㪠 ᮯ஢
  樫  ࠬ 20  50.

* 祭
    - १ ࠭祭  㪨  ࠧ묨
  Locator-,   ᯮ짮 ᨫ ࠭祭  ४祭
   .      ꥪ⮢  ஢ 
   ࠧ.
   ஫,   砫 , 뫠 ᯮ짮 㣠
  孨. "Extra joint"    "skeleton"  ਥ஢-
  ࠭祭 "orient-constrained"   locator-,   "glass"
  稢    .  ࠭祭 ண
  ࠭⥫ 뫠 易  ᨫ ࠭祭 ண ࠭⥫,
  ⮡   䥪.
==============================

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4-3-1
Q:  砥 ᤥ 䫠, ࠧ騩  !  १
   Maya Cloth  砥.

A:  ⢥: Alexander Halyavin
     p᪮ ...   ⥡ Cloth,  
    p⮩ 䫠?  p,  "nurbsPlane",
   p⠢   p  㦭 樨,  "plane
   softBody", "goal weight"=1,  p p⨧ 
   ppᮢ뢠 "softBody" "goal weight" -  p  
   ,  p - 0.2-0.1.  "Turbulence"  "Air Fields",
   pᮥ   "softBody",   p㦨 
   "softBody",  㫨p pp "Stifness"  "Damping"
    p㦨...   p "Conserve"  "softBody"
   p⨪.
   ᫨ 㤥 ⠢ 訥 "Stiffness"  "Damping"  p㦨,
    p p "Oversampling",  䫠 '㫥 
   ᬮ'....

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4-4-1
Q:  窠  ... ।,  "softbody nurbsSphere"
     "nurbsPlane".  ᤥ ⠪, ⮡  㤠ਫ,
   ନ஢, ᪮稫,    ᥡ  "rigid body".
    - ?

A:  ⢥: Sergei Tsyptsyn
      ⮬,  ॢ Soft  Hard.
    "softbody", ஥   "nurbsPlane" (᫨ 
   ன Maya,   "Make Soft"  直 "goal"). 
   "gravity" ("gravityField1"),  "nurbsPlane" ᤥ ᨢ
   "rigid body". ᫥ ⮣,  "softbody" ᪠  ,
   ⠭   ,    ॢ   "rigid
   body", 롥(!) "softbody"  믮 ᫥騩 ਯ:

==== Begin ====
$soft = `ls -sl`;
xform -cp;
duplicate;
$hard = `ls -sl`;
delete -ch;
move (`getAttr .tmrx`) (`getAttr .tmry`) (`getAttr .tmrz`);
makeIdentity -apply true;
connectAttr -f ($soft[0]+".bcx") ($hard[0]+".tx");
connectAttr -f ($soft[0]+".bcy") ($hard[0]+".ty");
connectAttr -f ($soft[0]+".bcz") ($hard[0]+".tz");
setRigidKeyframe(0) ;
setAttr ($soft[0]+".v") 1;
setKeyframe ($soft[0]+".v");
setAttr ($hard[0]+".v") 0;
setKeyframe ($hard[0]+".v");
playButtonStepForward;
setRigidKeyframe(1) ;
setAttr ($soft[0]+".v") 0;
setKeyframe ($soft[0]+".v");
setAttr ($hard[0]+".v") 1;
setKeyframe ($hard[0]+".v");
connectDynamic -f gravityField1 $hard[0];
playButtonStart;
select -tgl $soft[0];
==== End ====

   ᫥   "Play". "softbody"    ⮣ ᠬ
   , ,      ⠪  "rigid
   body", ᫥饥  ᪮  饭.
   㦭  㡥 ᠬ,   뢠 롨 "softbody"
   । 믮 ਯ.  室 "softbody" ᮧ 
   稪  "Visibility",   㡨, ᫨ 㤥
   ᯥਬ஢.
     ⢮ ⮫쪮   ("gravityField1"). 
   ⠫  .
     ࠡ뢠 "Visibility"  室 "softbody", 
   롥   ࢮ  । ந뢠.
    ࠡ⠥  Maya v2.0.    v1.0,  ࠢ, .
   ᫨ ᭮,   ਯ, ⮦ ,   
   㪠.

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4-5-1
Q:  ꥪ y  ⥪ypy. y ꥪ⮬ y y.
   y   y py ᢮ Bump (py p).
     ᤥ, ᯮy LayeredShader?

A:  ⢥: Sergey Kapitsyn
        ⭮ :)
    ⥪ ᫮  , ⮫쪮 १ ਠ.
     1)  Layered Shader, ᮧ 㦭 - _ਠ_
        ( Shading Group! 몫  ).
     2) ᫨ ਠ ⫨ ⮫쪮 ,  ᮧ 
        ந  ਠ (  ), ⮬ 㡫஢
         㦭 - ࠧ १ Dublicate/With connections to
        network ( ᯮ㥬 ⥪      
         ਠ, 㤮 㤥  .
         ⠪ 易  ࠬ (梥, , )
        㡫஢ ਠ  ࢮ, ⮣ १ 
        ਠ 㤥 㫨  ࠧ).
     3)   㫨    ਠ ⤥쭮.
     4) 뢠 Attribute Editor  Layered Shader, 楯
        ।  ਠ  ⨫  ᠥ 㤠
        (᫥  ,     ।
        drag&drop').   X-Mozilla-Status: 8019
         ᠬ 砫 ( ⨪  ).
     5)  ᪨  ਠ -   ⥪. H 
          ࢮ  (த ⠪ ),   ன  ᭠砫
        ⪮ 䮫 ᪨, ᮧ騥  祭
        ਠ  襩. ࠢ   Transparency (אַ
         ᫮)  Break connection.
     6) 砥 Compositing Flag = Layer Texture,   ᫮ 
        "᪫뢠" (⨯   luminocity).
   .
   ᫨   ,    ⥪,    ᮧ
   ਠ, ࠡ ࠧ  ⥪ࠬ ( ,   襩
   ⥪,   ਠ).

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